void Start() { //this.GetComponentInChildren<RifleController>().enabled = false; rifle = GameObject.Find("Rifle"); shootyScript = rifle.GetComponent <RifleController>(); shootyScript.enabled = false; rifle.SetActive(false); //this.GetComponentInChildren<TestScript>().enabled = false; //Sword = GameObject.Find("Sword"); //Sword.SetActive(false); }
private void Start() { myRigid = GetComponent <Rigidbody>(); myCollider = GetComponent <CapsuleCollider>(); anim = GetComponent <Animator>(); // Weapon rifleController = GetComponent <RifleController>(); baseballBatController = GetComponent <BaseballBatController>(); bowController = GetComponent <BowController>(); // viewCamera = Camera.main; // 메인카메라 }
private void Awake() { oldAnimationSpeed = 1; animator = gameObject.GetComponent <Animator>(); chrContr = gameObject.GetComponent <CharacterController>(); grenadeProp = Resources.Load("Prefabs/GrenadeProp") as GameObject; grenadeObj = Resources.Load("Prefabs/Grenade") as GameObject; //leftHand = transform.GetChild(0).gameObject; rightHand = transform.GetChild(1).gameObject; stepsSound = GetComponent <AudioSource>(); rifleController = gameObject.GetComponent <RifleController>(); }
void Start() { rifleController = rifleGameObject.GetComponent <RifleController> (); rifleInfo = rifleGameObject.GetComponent <RifleInfo> (); playerRigidbody = GetComponent <Rigidbody> (); startScale = playerSpriteGameObject.transform.localScale; isInvincibility = false; playerSpriteRenderer = playerSpriteGameObject.GetComponent <SpriteRenderer> (); spriteStartColor = playerSpriteRenderer.color; spriteCurrentColor = spriteStartColor; }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); timeText = hudPanel.transform.GetChild(0).gameObject.GetComponent <Text>(); trialText = hudPanel.transform.GetChild(1).gameObject.GetComponent <Text>(); currentWeaponText = hudPanel.transform.GetChild(2).gameObject.GetComponent <Text>(); playerHP = hudPanel.transform.GetChild(3).gameObject.GetComponent <Text>(); weaponAmmo = hudPanel.transform.GetChild(4).gameObject.GetComponent <Text>(); enemyName = enemyStatusPanel.transform.GetChild(0).gameObject.GetComponent <Text>(); enemyHP = enemyStatusPanel.transform.GetChild(1).gameObject.GetComponent <Text>(); playerHealth = player.GetComponent <HealthPoints>(); rifleController = player.GetComponent <RifleController>(); promptText = promptPanel.transform.GetChild(0).gameObject.GetComponent <Text>(); }
private void Awake() { rifleController = GameObject.FindGameObjectWithTag("Player").GetComponent <RifleController>(); }
// Use this for initialization void Awake() { instance = this; }