private string ResolveEnum(RiddleColor value) { switch (value) { case RiddleColor.Blue: return("b"); case RiddleColor.Red: return("r"); case RiddleColor.Green: return("g"); default: return("-"); } }
public override void OnInteraction(PlayerContext context) { string glassUniqueId = "glass_empty"; Item emptyGlassId = new Item(glassUniqueId, glassUniqueId, glassUniqueId, emptyGlass); InventoryController inventory = context.inventory; if (null != context.inventory.ContainsItem("glass_blue")) { ChangeSprite(blueSplash); value = RiddleColor.Blue; if (playSound) { if (soundSourcePlayer != null) { soundSourcePlayer.Play(); } } } else if (null != context.inventory.ContainsItem("glass_red")) { ChangeSprite(redSplash); value = RiddleColor.Red; if (playSound) { if (soundSourcePlayer != null) { soundSourcePlayer.Play(); } } } else if (null != context.inventory.ContainsItem("glass_green")) { ChangeSprite(greenSplash); value = RiddleColor.Green; if (playSound) { if (soundSourcePlayer != null) { soundSourcePlayer.Play(); } } } colorRiddleManager.UpdateState(key, value); }
public void UpdateState(int order, RiddleColor value) { values[order] = value; CheckCode(); }