protected override void OnGotShot(int damage, string source) { if (shieldHealth.health > 0) { shieldHealth.health -= damage; UpdateShield(); if (shieldHealth.health <= 0) { shield.gameObject.SetActive(false); } RezTween.Destroy(ref rechargeTween); rechargeTween = RezTween.DelayedCall(GameData.Instance.shieldRechargeRate, () => { shield.gameObject.SetActive(true); rechargeTween = RezTween.ValueRange(shieldHealth.health, shieldHealth.maximumHealth, 0.5f, progress => { shieldHealth.health = progress; UpdateShield(); }); rechargeTween.OnComplete = UpdateShield; }); } else { livesPanel.live--; if (livesPanel.live == 0) { Scene.SendEvent("OnGameOver"); } } }
void ResetState() { SessionData.Reset(); playerScore.text = SessionData.score.ToString(); killCount.text = SessionData.enemiesKilled.ToString(); rocketCount.text = SessionData.rocket.ToString(); coinDisplay.text = SessionData.coins.ToString(); playerShip.Initialize(); playerShip.allowInput = true; UICanvas.SetActive(true); isShowingEndingUI = false; secondsElapsed = 0; roundTimer = new RezTween.Timer(1, roundDuration) { onTick = LogSeconds, onComplete = OnTimeUp }; // Increase enemy linearly if (enemyManager.spawnInterval > 1) { enemyManager.spawnInterval -= 1; } if (firstTimePlay) { tutorialDialog.onClose = () => { firstTimePlay = false; enemyManager.StartSpawn(); roundTimer.Start(); Destroy(tutorialDialog.gameObject); }; RezTween.DelayedCall(0.5f, () => tutorialDialog.Show()); } else { roundTimer.Start(); enemyManager.StartSpawn(); } }
/// <summary> /// Fire the bullet. /// </summary> void Fire() { GameObject closestShip = FindClosestShip(); if (closestShip != null) { spriteTransform.rotation = Util.GetRotationTo(closestShip.transform.position, transform.position, 90); GetComponent <Rigidbody2D>().AddForce((closestShip.transform.position - transform.position) * 10, ForceMode2D.Force); RezTween.DelayedCall(1f, () => { spriteTransform.rotation = Util.GetRotationTo(closestShip.transform.position, transform.position, 90); ShootTo(closestShip.transform.position); }); } else { Debug.Log("No closest ship found. Maybe you forgot to set the tag."); } }
void ShowEnding(string text, Action onComplete) { if (!isShowingEndingUI) { roundTimer.Stop(17); endingText.text = text; playerShip.allowInput = false; RezTween.To(endingOverlay, 0.5f, "alpha:1").OnComplete = () => { playerShip.transform.position = Vector2.zero; enemyManager.StopSpawnAndDestroyEnemies(); BulletManager.Instance.ClearBullets(); UICanvas.SetActive(false); RezTween.To(endingOverlay, 0.5f, "alpha:0", RezTweenOptions.Delay(2f)).OnStart = onComplete; }; isShowingEndingUI = true; } }
// Start is called before the first frame update void Start() { RezTween.DelayedCall(delay, () => Destroy(gameObject)); }
public void SpawnCoinAt(Vector3 position) { GameObject coin = Instantiate(coinPrefab, position, Quaternion.identity, transform); RezTween.ScaleFromTo(coin, 0.5f, 0, 1, RezTweenEase.SPRING); }
void UpdateText(Text text, int value) { text.text = value.ToString(); RezTween.ScaleFromTo(text.gameObject, 0.5f, 0.5f, 1f, RezTweenEase.BACK_OUT); }