private static void Prefix(Campaign.Battle battle, EBattleResult result) { RewardSettings rewardSettings = null; switch (result) { case EBattleResult.Victory: rewardSettings = battle.battleSettings.victoryRewards; break; case EBattleResult.Draw: rewardSettings = battle.battleSettings.drawRewards; break; case EBattleResult.Defeat: rewardSettings = battle.battleSettings.defeatRewards; break; case EBattleResult.Passed: rewardSettings = battle.battleSettings.passedRewards; break; } if (rewardSettings == null) { return; } RewardSettings.BattleReward[] rewards = rewardSettings.rewards; for (int i = 0; i < rewards.Length; i++) { RewardSettings.BattleReward battleReward = rewards[i]; if (battleReward.item.Type == ERewardType.Gold || battleReward.item.Type == ERewardType.Reputation || battleReward.item.Type == ERewardType.CareerPoints) { if (battleReward.item.Type == ERewardType.Gold) { battleReward.count *= (Main._settings.CashRewMult - 1); } if (battleReward.item.Type == ERewardType.Reputation) { battleReward.count *= (Main._settings.ReputationRewMult - 1); } if (battleReward.item.Type == ERewardType.Medal) { battleReward.count *= (Main._settings.CareerPointsRewMult - 1); } battleReward.Transfer(false, battle.NavalDifficulty); } } if (battle.HasBonusReward) { rewardSettings = battle.battleSettings.bonusRewards; if (rewardSettings != null) { rewards = rewardSettings.rewards; for (int j = 0; j < rewards.Length; j++) { RewardSettings.BattleReward battleReward2 = rewards[j]; if (battleReward2.item.Type == ERewardType.Gold || battleReward2.item.Type == ERewardType.Reputation || battleReward2.item.Type == ERewardType.Medal) { if (battleReward2.item.Type == ERewardType.Gold) { battleReward2.count *= (Main._settings.CashRewMult - 1); } if (battleReward2.item.Type == ERewardType.Reputation) { battleReward2.count *= (Main._settings.ReputationRewMult - 1); } if (battleReward2.item.Type == ERewardType.Medal) { battleReward2.count *= (Main._settings.CareerPointsRewMult - 1); } battleReward2.Transfer(false, EDifficulty.None); } } } } }