private void OnClickGet(CUIEvent uiEvent) { for (int i = 0; i < this._rewardList.Count; i++) { RewardListItem item = this._rewardList[i]; if (item.getBtn == uiEvent.m_srcWidget) { if (item.actvPhase.ReadyForGet) { item.actvPhase.DrawReward(); } else { base.view.form.Close(); item.actvPhase.AchieveJump(); } break; } } }
public RewardWidget(GameObject node, ActivityView view) : base(node, view) { this._elementTmpl = Utility.FindChild(node, "Template"); float height = this._elementTmpl.GetComponent <RectTransform>().rect.height; ListView <ActivityPhase> view2 = new ListView <ActivityPhase>(view.activity.PhaseList.Count); view2.AddRange(view.activity.PhaseList); view2.Sort(new Comparison <ActivityPhase>(RewardWidget.APSort)); this._rewardList = new ListView <RewardListItem>(); for (int i = 0; i < view2.Count; i++) { GameObject obj2 = null; if (i > 0) { obj2 = (GameObject)UnityEngine.Object.Instantiate(this._elementTmpl); obj2.transform.SetParent(this._elementTmpl.transform.parent); obj2.transform.localPosition = this._rewardList[i - 1].root.transform.localPosition + new Vector3(0f, -(height + 5f), 0f); obj2.transform.localScale = Vector3.one; obj2.transform.localRotation = Quaternion.identity; } else { this._elementTmpl.SetActive(true); obj2 = this._elementTmpl; } RewardListItem item = new RewardListItem(obj2, this, view2[i]); this._rewardList.Add(item); } if (this._rewardList.Count == 0) { this._elementTmpl.SetActive(false); } node.GetComponent <RectTransform>().sizeDelta = new Vector2(node.GetComponent <RectTransform>().sizeDelta.x, (this._rewardList.Count <= 0) ? 0f : ((height * this._rewardList.Count) + ((this._rewardList.Count - 1) * 5f))); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Activity_ClickGet, new CUIEventManager.OnUIEventHandler(this.OnClickGet)); this.Validate(); }
private void SetCommonUI() { RewardListItem component = base.gameObject.GetComponent <RewardListItem>(); component.SetItem(this.rewardData.assetCategoryId, this.rewardData.assetValue, this.rewardData.assetNum, false, null); }