protected void OnCellClick(object sender, EventArgs args) { ReversiCell cell = (ReversiCell)sender; if (CellClick != null) { CellClick(cell.x, cell.y); } }
public void UpdateBoard() { for (int x = 0; x < board.Width; ++x) { for (int y = 0; y < board.Height; ++y) { ReversiCell cell = this.cells[x, y]; cell.SetColor(board[x, y]); } } Invalidate(); }
IEnumerator BlackAiThinking(int cell_X, int cell_Y, ReversiCell cell) { yield return(new WaitForSeconds(1.0f)); cell.ReversiCellState = ReversiCell.ReversiCellStates.Black; AddTurnOverCells(cell_X, cell_Y, cell.ReversiCellState); foreach (var item in PlaceableList) { if (item.m_cell_X == cell.m_cell_X && item.m_cell_Y == cell.m_cell_Y) { continue; } item.isWhitePlaceable = false; item.isBlackPlaceable = false; } yield return(new WaitForSeconds(1.0f)); cell.isWhitePlaceable = false; cell.isBlackPlaceable = false; m_turnState = TurnState.WhiteTurn; isChecked = true; }
private void CreateCells() { int image_width = none_image.Width; int image_height = none_image.Height; cells = new ReversiCell[board.Width, board.Height]; this.Controls.Clear(); for (int x = 0; x < board.Width; ++x) { for (int y = 0; y < board.Height; ++y) { ReversiCell cell = new ReversiCell(x, y, this); cell.Location = new Point(image_width * x, image_height * y); cell.Size = new Size(image_width, image_height); cell.SetColor(board[x, y]); cell.Click += new EventHandler(OnCellClick); this.Controls.Add(cell); this.cells[x, y] = cell; } } this.Width = board.Width * image_width; this.Height = board.Height * image_height; }
private void CreateCells() { int image_width = none_image.Width; int image_height = none_image.Height; cells = new ReversiCell[board.Width, board.Height]; this.Controls.Clear(); for(int x=0; x<board.Width; ++x) for(int y=0; y<board.Height; ++y) { ReversiCell cell = new ReversiCell(x, y, this); cell.Location = new Point(image_width*x, image_height*y); cell.Size = new Size(image_width, image_height); cell.SetColor(board[x, y]); cell.Click += new EventHandler(OnCellClick); this.Controls.Add(cell); this.cells[x,y] = cell; } this.Width = board.Width * image_width; this.Height = board.Height * image_height; }