Example #1
0
    //public NextLevel lObj;

    void Start()
    {
        //lObj = GetComponent<NextLevel>();
        gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>();

        //Get the Animator attached to the GameObject you are intending to animate.
        m_Animator         = GetComponent <Animator>();
        m_Animator.enabled = false;
    }
Example #2
0
    void Awake()
    {
        gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>();
        hObj = GameObject.Find("Player").GetComponent <ReverseHealth>();

        if (gObj.isNewGame == false)
        {
            score = PlayerPrefs.GetInt("Player Score");
            //countToFifty = PlayerPrefs.GetInt("CountFifty"); // running more than once
        }
    }
Example #3
0
    void Awake()
    {
        gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>();

        if (gObj.isNewGame == false)
        {
            //health = PlayerPrefs.GetInt("Player Health");
            currentExtraHearts = PlayerPrefs.GetInt("Extra Hearts");
            health             = PlayerPrefs.GetInt("Player Health");
            Debug.Log("getting health: " + health);
            //Debug.Log("getting extra");
            //j = PlayerPrefs.GetInt("JCounter");
            //k = PlayerPrefs.GetInt("KCounter");
            j          = 0;
            k          = 0;
            tookDamage = (PlayerPrefs.GetInt("Took Damage") != 0);
            //gObj.isNewGame = true;
        }
    }
Example #4
0
 void Awake()
 {
     gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>(); // instantiate to access Player
     sObj = GameObject.Find("Player").GetComponent <ReverseScore>();
     hObj = GameObject.Find("Player").GetComponent <ReverseHealth>();
 }
Example #5
0
 private void Awake()
 {
     m_Rigidbody2D = GetComponent <Rigidbody2D>();
     pObj          = GetComponent <ReversePlayerMovement>();
 }