//public NextLevel lObj; void Start() { //lObj = GetComponent<NextLevel>(); gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>(); //Get the Animator attached to the GameObject you are intending to animate. m_Animator = GetComponent <Animator>(); m_Animator.enabled = false; }
void Awake() { gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>(); hObj = GameObject.Find("Player").GetComponent <ReverseHealth>(); if (gObj.isNewGame == false) { score = PlayerPrefs.GetInt("Player Score"); //countToFifty = PlayerPrefs.GetInt("CountFifty"); // running more than once } }
void Awake() { gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>(); if (gObj.isNewGame == false) { //health = PlayerPrefs.GetInt("Player Health"); currentExtraHearts = PlayerPrefs.GetInt("Extra Hearts"); health = PlayerPrefs.GetInt("Player Health"); Debug.Log("getting health: " + health); //Debug.Log("getting extra"); //j = PlayerPrefs.GetInt("JCounter"); //k = PlayerPrefs.GetInt("KCounter"); j = 0; k = 0; tookDamage = (PlayerPrefs.GetInt("Took Damage") != 0); //gObj.isNewGame = true; } }
void Awake() { gObj = GameObject.Find("Player").GetComponent <ReversePlayerMovement>(); // instantiate to access Player sObj = GameObject.Find("Player").GetComponent <ReverseScore>(); hObj = GameObject.Find("Player").GetComponent <ReverseHealth>(); }
private void Awake() { m_Rigidbody2D = GetComponent <Rigidbody2D>(); pObj = GetComponent <ReversePlayerMovement>(); }