Example #1
0
        void Start()
        {
            // Create
            RESULT result = RESULT.OK;

            result = RuntimeManager.LowlevelSystem.createReverb3D(out reverb);

            if (result != RESULT.OK)
            {
                UnityEngine.Debug.LogWarning("FMOD Extensions: Could not create 3D Reverb. " + result);
                return;
            }

            // Get the reverb's properties (preset and position)
            properties = ExtensionsUtils.ExtensionReverbToFMODReverb(preset);
            reverb.setProperties(ref properties);
            VECTOR pos = RuntimeUtils.ToFMODVector(transform.position);

            // Set position, min and max distances
            result = reverb.set3DAttributes(ref pos, minDistance, maxDistance);

            if (result != RESULT.OK)
            {
                UnityEngine.Debug.LogError("FMOD Extensions: Could not set 3D attributes to the 3D reverb " + result, this);
                return;
            }

            UnityEngine.Debug.Log("FMOD Extensions: Created 3D Reverb");
        }
Example #2
0
        public RESULT SetReverbProperties(ref REVERB_PROPERTIES prop)
        {
            this.Properties = prop;
            RESULT r = reverb.setProperties(ref prop);

            return(r);
        }