public void recognizeUser() { while (true) { updateUserMsg("Na, Lust eine Runde zu spielen?" + "\n" + "Es darf nur eine Person in der Kamera zu sehen sein.."); System.Threading.Thread.Sleep(1000); //send video instance to NNUnit to check if user exist ReturnObject.Type recognizedUserType = ReturnObject.Type.Exception; int count = 5; while (count != 0) { Application.Current.Dispatcher.Invoke(new Action(() => { BitmapSource Userimg = BitmapConverter.ConvertToBitmapSource(MainWindow.main.webCameraControl.GetCurrentImage()); saveImage(Userimg, count); })); --count; } //allow 5 captures count = 5; System.Threading.Thread.Sleep(100); //recognizedUserType = game.TryToRecognizeUser(); //DebugModeVersion TEST!! DELETE Afterward recognizedUserType = game.TryToRecognizeUser().FaceDetected; if (global.Debug) { getDebugModeOutput(game.testObj); } switch (recognizedUserType) { case ReturnObject.Type.FaceDetected: updateUserMsg("Willkommen zum Spiel! Viel Spaß!"); run(); break; case ReturnObject.Type.Exception: logger.Log("GUI says: ReturnObject threw exception!"); updateUserMsg("Ein Fehler ist aufgetreten! \n Bitte wenden Sie sich an einen Mitarbeiter!"); System.Threading.Thread.Sleep(3000); break; } } }
public void GetReturnObjectTest() { //Arrange string emotion = "Surprised"; int percentage = 60; ReturnObject.Type enumType = ReturnObject.Type.FaceDetected; actual_prepareModel = new PrepareModel(); //Act ReturnObject expected = actual_prepareModel.returnObject; //Change the returnObject in actual_prepareModel actual_prepareModel.returnObject = new ReturnObject(emotion, percentage, enumType); ReturnObject actual = actual_prepareModel.GetReturnObject(); //Assert Assert.AreNotEqual(expected.Emotion, actual.Emotion); Assert.AreNotEqual(expected.Percentage, actual.Percentage); Assert.AreNotEqual(expected.FaceDetected, actual.FaceDetected); }
public void TestConstructorIncorrectValues(string expected_emotion, int expected_percentage, ReturnObject.Type expected_enum, string actual_emotion, int actual_percentage, ReturnObject.Type actual_enum) { //Arrange //Arrangement of the Test is made in the TestCase-Attribute above. //Act actual_Object = new ReturnObject(actual_emotion, actual_percentage, actual_enum); //Assert Assert.AreEqual(expected_emotion, actual_Object.Emotion); Assert.AreEqual(expected_percentage, actual_Object.Percentage); Assert.AreEqual(expected_enum, actual_Object.FaceDetected); }