//供外部调用的死亡后显示最高分数和当前分数 public void Show(float currentScore) { heightScoreText.text = ReturnHeightScore.Score(currentScore); currentScoreText.text = currentScore.ToString(); Spawn._i.StopCreate(); this.gameObject.SetActive(true); }
void Start() { heightText = this.transform.Find("HeightScoreTextBG/Text").GetComponent <Text>(); currentText = this.transform.Find("CurrentScoreTextBG/Text").GetComponent <Text>(); if (Application.loadedLevelName == "GameOverScene") { heightText.text = ReturnHeightScore.Score(DDL._i.currentScore, "CandyScore"); currentText.text = DDL._i.currentScore.ToString(); } }