Example #1
0
 //Enumerator to fade out the home screen once a mode is selected
 IEnumerator FadeOutHome()
 {
     ReturnBtn.BtnDisable();
     while (PlayUICanvas.alpha > 0)
     {
         ConsistentUICanvas.alpha = BGCanvas.alpha = PlayUICanvas.alpha -= Time.deltaTime * 1f;
         yield return(null);
     }
     SceneManager.LoadScene("WorldSelect");
 }
Example #2
0
    //Play function
    private void Play()
    {
        //inform the return btn which UI we are on
        ReturnBtn.ChangeState("Play");

        //disable return to prevent glitchyui
        ReturnBtn.BtnDisable();

        //fade in mode select screen
        StartCoroutine(PlayFadeEnum());
    }