public void SetRetributionTimeScale(RetributionBullet bullet)
 {
     RetributionTimeScale = bullet.RetributionTimeScaleValue;
 }
 protected virtual void OnRetributionBulletCollisionEnter(RetributionBullet bullet)
 {
 }
 public void RetributionBulletCollisionEnter(RetributionBullet bullet)
 {
     SetRetributionTimeScale(bullet);
     OnRetributionBulletCollisionEnter(bullet);
 }
Example #4
0
        private static void TestRetribution()
        {
            Vector3 position = SpaceUtil.WorldPositionUnderMouse();

            RetributionBullet.StartRetribution(position);
        }