public void SetRetributionTimeScale(RetributionBullet bullet) { RetributionTimeScale = bullet.RetributionTimeScaleValue; }
protected virtual void OnRetributionBulletCollisionEnter(RetributionBullet bullet) { }
public void RetributionBulletCollisionEnter(RetributionBullet bullet) { SetRetributionTimeScale(bullet); OnRetributionBulletCollisionEnter(bullet); }
private static void TestRetribution() { Vector3 position = SpaceUtil.WorldPositionUnderMouse(); RetributionBullet.StartRetribution(position); }