/** Draw gizmos for the graph */ public virtual void OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes) { if (!drawNodes) { return; } // This is a relatively slow default implementation. // subclasses of the base graph class may override // this method to draw gizmos in a more optimized way var hasher = new RetainedGizmos.Hasher(active); GetNodes(node => hasher.HashNode(node)); // Update the gizmo mesh if necessary if (!gizmos.Draw(hasher)) { using (var helper = gizmos.GetGizmoHelper(active, hasher)) { GetNodes((System.Action <GraphNode>)helper.DrawConnections); } } if (active.showUnwalkableNodes) { DrawUnwalkableNodes(active.unwalkableNodeDebugSize); } }
public void OnDrawGizmos(RetainedGizmos gizmos) { var hasher = new RetainedGizmos.Hasher(AstarPath.active); hasher.AddHash(gizmoVersion); if (!gizmos.Draw(hasher)) { var builder = ObjectPool <RetainedGizmos.Builder> .Claim(); var centers = ArrayPool <Vector3> .Claim(areas.Length); for (var i = 0; i < areas.Length; i++) { var center = Int3.zero; var childs = children[i]; if (childs.Count > 0) { for (var j = 0; j < childs.Count; j++) { center += childs[j].position; } center /= childs.Count; centers[i] = (Vector3)center; } } for (var i = 0; i < areas.Length; i++) { if (children[i].Count > 0) { for (var j = 0; j < connections[i].Count; j++) { if (connections[i][j] > i) { builder.DrawLine(centers[i], centers[connections[i][j]], Color.black); } } } } builder.Submit(gizmos, hasher); } }
public virtual void OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes) { if (!drawNodes) { return; } RetainedGizmos.Hasher hasher = new RetainedGizmos.Hasher(this.active); this.GetNodes(delegate(GraphNode node) { hasher.HashNode(node); }); if (!gizmos.Draw(hasher)) { using (GraphGizmoHelper gizmoHelper = gizmos.GetGizmoHelper(this.active, hasher)) { this.GetNodes(new Action <GraphNode>(gizmoHelper.DrawConnections)); } } if (this.active.showUnwalkableNodes) { this.DrawUnwalkableNodes(this.active.unwalkableNodeDebugSize); } }