Example #1
0
        void BonusVisitor.Visit(ResurrectionBonusView resurrectionBonus)
        {
            LevelSettings levelSettings = GetLevelSettings();

            result = player.ResurrectionBonusesTaken == 0 &&
                     player.Score >= 0.25f * levelSettings.CompletionScore &&
                     player.Score <= 0.5f * levelSettings.CompletionScore &&
                     playerStateStorage.Get().AvailableResurrectionsCount == 0;
        }
Example #2
0
        public void ApplyResurrectionBonus(
            PlayerView player, ResurrectionBonusView resurrectionBonus)
        {
            ++player.ResurrectionBonusesTaken;
            int addResurrectionsCount = 1;

            playerStateStorage.Get().AvailableResurrectionsCount +=
                addResurrectionsCount;
            var popup = (WorldSpaceTextPopupView)popupManager.Get(
                resurrectionWorldPopupType);

            popup.Msg.text = strBuilder.Append('+')
                             .Append(addResurrectionsCount)
                             .Append(' ')
                             .Append(translator.Translate("ResurrectionBonus.Take"))
                             .ToString();
            strBuilder.Length  = 0;
            popup.LookAtTarget = player.Camera;
            popup.PlaceAbove(resurrectionBonus.Collider.bounds);
            popupManager.Show(popup);
        }