// Start is called before the first frame update void Start() { characterController = GetComponent <CharacterController>(); Barrel = transform.Find("Barrel Rotation Point").gameObject; canvas = GameObject.Find("Result"); resScript = canvas.GetComponent <ResultScript>(); // explosion = Resources.Load<ParticleSystem>("Assets/Prefab/Explosion.prefab"); }
void Start() { base.rigid2D = GetComponent <Rigidbody2D>(); ob = GameObject.Find("GameDirector"); ResultManager = GameObject.Find("ResultManager"); ResultManagerScript = ResultManager.GetComponent <ResultScript>(); Effect = GetComponent <EffectCreaterScript>(); //base.PlayerSpeed = 200.0f;//仮のプレイヤースピード(一定) base.SetPlayerSpeed(Speed); base.ExplosionPower = 0.5f;//初期爆発力 }
void Start() { // Assign the editor values to the static variables flags = objs; goalObjs = goals; resText = resultText; timeMin = gameTime; respawnTime = resTime; // Begin the game Begin(); }
void Start() { g_trouble_Script = GameObject.Find("TroubleObj").GetComponent <TroubleScr>(); g_result_Script = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); g_clear_Script = GameObject.Find("Game_Controller").GetComponent <Stage_Clear>(); g_folder_Script = GameObject.Find("Stageinformation").GetComponent <Folder_Script>(); g_information_Script = GameObject.Find("Stageinformation").GetComponent <StageInformation>(); g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_player_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_player_anim_Script = this.GetComponent <Player_Animation>(); g_player_obj = this.gameObject; }
private void Start() { g_resultScript = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); g_highScoreText = GameObject.Find("high_move_para"); g_scoreJsonScript = GameObject.Find("ScoreInformation").GetComponent <ScoreJsonScript>(); g_stageInformationScript = GameObject.Find("Stageinformation").GetComponent <StageInformation>(); //前の残りて数が現在の残りて数よりも少なかった場合 if (g_scoreJsonScript.g_stageScore.g_stageInfo[g_stageInformationScript.Get_StageNum()].g_trouble < g_resultScript.GetRemaining()) { //ハイスコアを変更させる g_highScoreText.GetComponent <TextMeshProUGUI>().text = g_resultScript.GetRemaining().ToString(); } }
void Start() { #region スクリプトの取得 g_resultScript = GameObject.Find(g_stageInfoName).GetComponent <ResultScript>(); g_jsonArrayScript = GameObject.Find(g_stageInfoName).GetComponent <JsonArray>(); g_stageInformationScript = GameObject.Find(g_stageInfoName).GetComponent <StageInformation>(); g_scoreJsonScript = GameObject.Find("ScoreInformation").GetComponent <ScoreJsonScript>(); #endregion if (g_scoreJsonScript.g_stageScore.g_stageInfo[g_stageInformationScript.Get_StageNum()].g_evaluation < g_resultScript.Trouble()) { //jsonに数値を入れる g_scoreJsonScript.ChangeInfo(g_stageInformationScript.Get_StageNum(), g_resultScript.Trouble(), g_resultScript.GetRemaining()); } }
public void UnloadMap() { loaded = false; over = false; paused = false; goals = null; rs.EndResult(); rs = null; if (hum) { nnbrain = players[0].GetComponent <Human>().GenSets(10000); } scores.Clear(); players.Clear(); time = 0f; resetTime = 0f; StartCoroutine(LoadScene("Maps/Menu/Menu")); }
// Use this for initialization void Start() { A = 0.0f; // 加速度 posY = 0.0f; // Y座標 JUMPPOWER = 0.98f * 6.0f / 8.0f; // 加速度 G = 0.98f / 12.0f; // 重力 B = 0.0f; i = 0; collider2D = GetComponent <Collider2D>(); animator = GetComponent <Animator>(); cherryCountScript = GameObject.Find("CherryCount").GetComponent <CherryCountScript>(); timeScript = GameObject.Find("TimeCount").GetComponent <TimeScript>(); mainCamera = GameObject.FindWithTag("MainCamera"); resultScript = GameObject.Find("Text").GetComponent <ResultScript>(); animator.SetBool("idle", true); animator.SetBool("run", false); this.rigidbody2D = GetComponent <Rigidbody2D>(); A = JUMPPOWER; }
// Use this for initialization void Start () { _instance = this; transform.FindChild("ok_btn").GetComponent<Button>().onClick.AddListener(Close); transform.FindChild("login_btn").GetComponent<Button>().onClick.AddListener(Login); }
private void Start() { g_resultScript = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>().GameStart_Fade_In(); CreateObj(); }
// Start is called before the first frame update void Start() { canvas = GameObject.Find("Result"); resScript = canvas.GetComponent <ResultScript>(); }
public void LoadMap(Map map) { goals = map.goals; scores.Add(0); scores.Add(0); int i = 0; if (hum) { Vector3 offset = new Vector3(Mathf.Cos(0f), 0f, Mathf.Sin(0f)) * spawnRadius; Human newPlayer = Instantiate <Human>(humanPrefab, goals[0].transform.position + offset, Quaternion.identity); if (nnbrain != null) { newPlayer.InitBrain(0, blueMaterial, this, nnbrain); } else { newPlayer.Init(0, blueMaterial, this); } ThrdCam tcam = Camera.main.gameObject.AddComponent <ThrdCam>(); tcam.target = newPlayer.body; tcam.transform.SetParent(newPlayer.transform); newPlayer.SetCam(tcam); players.Add(newPlayer); map.hs.SetPlayer(players[0]); i++; } else { Camera.main.gameObject.AddComponent <FrstCam>(); Camera.main.transform.position = goals[0].transform.position + Vector3.up * 20f; } for (; i < PlayersPerTeam; i++) { float ang = Mathf.PI * 2 * (float)i / (float)PlayersPerTeam; Vector3 offset = new Vector3(Mathf.Cos(ang), 0f, Mathf.Sin(ang)) * spawnRadius; AI newPlayer = Instantiate <AI>(playerPrefab, goals[0].transform.position + offset, Quaternion.identity); if (nnbrain != null) { newPlayer.InitBrain(0, blueMaterial, this, nnbrain); } else { newPlayer.Init(0, blueMaterial, this); } players.Add(newPlayer); } for (int j = 0; j < PlayersPerTeam; j++) { float ang = Mathf.PI * 2 * (float)j / (float)PlayersPerTeam + Mathf.PI; Vector3 offset = new Vector3(Mathf.Cos(ang), 0f, Mathf.Sin(ang)) * spawnRadius; AI newPlayer = Instantiate <AI>(playerPrefab, goals[1].transform.position + offset, Quaternion.identity); if (nnbrain != null) { newPlayer.InitBrain(1, redMaterial, this, nnbrain); } else { newPlayer.Init(1, redMaterial, this); } players.Add(newPlayer); } loaded = true; over = false; paused = false; time = 0f; resetTime = 0f; rs = map.rs; }
// Use this for initialization void Start() { resultScript = GameObject.Find("Text").GetComponent <ResultScript>(); playerScript = GameObject.Find("player").GetComponent <PlayerScript>(); }
private void Start() { g_troubleScript = GameObject.Find("Stageinformation").GetComponent <ResultScript>(); g_troubleText = this.GetComponent <TextMeshProUGUI>(); g_troubleText.text = g_troubleScript.GetRemaining().ToString(); }