/// <summary> /// 游戏数据重置 /// </summary> public void Reset() { _dealPokers = false; TurnRes.Reset(); MatchMgr.Reset(); Dealer.Reset(); ResultMgr.Reset(); ChoiseMgr.Reset(); ClockCd.StopCountDown(); foreach (GameObject bet in Bets) { Destroy(bet); } Bets.Clear(); var gdata = App.GetGameData <SssGameData>(); foreach (var player in gdata.PlayerList) { var user = (SssPlayer)player; user.Reset(); } gdata.IsPlaying = false; }
/// <summary> /// 游戏数据重置 /// </summary> public void Reset() { _dealPokers = false; TurnRes.Reset(); ResultMgr.Reset(); ChoiseMgr.Reset(); ClockCd.StopCountDown(); foreach (GameObject bet in Bets) { Destroy(bet); } Bets.Clear(); var gdata = App.GetGameData <SssGameData>(); gdata.IsPlaying = false; }