public void RestartScreenFn()
    {
        powerUPmanager pum = GameObject.FindObjectOfType(typeof(powerUPmanager)) as powerUPmanager;

        pum.backToNormal(); // power effect htane k lie
        RestartScreen.SetActive(true);
    }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            _gameScreen = new GameScreen();
            _startScreen = new StartScreen();
            _restartScreen = new RestartScreen();
            _pausedScreen = new PauseScreen();
            _passedScreen = new PassedScreen();
            _gameInfo = new GameInfo();
            _gameInfo.Level = 1;
            _gameInfo.Lives = 3;

            base.Initialize();
        }