public void RestartScreenFn() { powerUPmanager pum = GameObject.FindObjectOfType(typeof(powerUPmanager)) as powerUPmanager; pum.backToNormal(); // power effect htane k lie RestartScreen.SetActive(true); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _gameScreen = new GameScreen(); _startScreen = new StartScreen(); _restartScreen = new RestartScreen(); _pausedScreen = new PauseScreen(); _passedScreen = new PassedScreen(); _gameInfo = new GameInfo(); _gameInfo.Level = 1; _gameInfo.Lives = 3; base.Initialize(); }