Example #1
0
    public void makeDead()
    {
        Instantiate(deathFX, transform.position, transform.rotation);
        montuRenderer.gameObject.SetActive(false);
        damageScreen.color = damagedColor;

        Animator gameOverAnimator = gameOverScreen.GetComponent <Animator>();

        gameOverAnimator.SetTrigger("GameOver");
        theGameManager.restartGame();
    }