private IEnumerator TryConnectRestClient(RestClient client, string address, int port) { // Tries a connection, stores result in a RestDataContainer for future reference. RestDataContainer result = new RestDataContainer(this, client.TryConnect(address, port)); //Debug.Log(string.Format("Result: {0}",((UnityWebRequestAsyncOperation)result.result).webRequest.responseCode)); yield return(result.coroutine); // HERE we can make the check whether it is connected or not. Connection to CommBridge comes later. Debug.Log(string.Format("{2} :: Connected to client @ {0}:{1}", address, port, client.isConnected)); //ADD TO LIST var clientIO = gameObject.GetComponent(client.clientType); if (client.isConnected) // Currently failing { connected.Add(client.address); } else { if (!tryAgainSockets.ContainsKey(client.name)) { Debug.Log(string.Format("Adding socket {0}@{1} to tryAgainRest", client.name, client.address)); tryAgainSockets.Add(client.address, client.clientType); } } }
public IEnumerator Get(string route) { Debug.Log(string.Format("RestClient GET from {0}", string.Format("{0}:{1}/{2}", address, port, route))); RestDataContainer result = new RestDataContainer(owner, Request(string.Format("{0}:{1}/{2}", address, port, route), "GET", null, "GET_" + successStr, "GET_" + errorStr)); yield return(result.coroutine); }
public IEnumerator TryConnect(string _address, int _port) { address = _address; port = _port; RestDataContainer result = new RestDataContainer(owner, Post("", "0")); yield return(result.result); }
public IEnumerator Delete(string route, string jsonPayload) { Debug.Log(string.Format("RestClient DELETE from {0}", string.Format("{0}:{1}/{2}", address, port, route))); RestDataContainer result = new RestDataContainer(owner, Request(string.Format("{0}:{1}/{2}", address, port, route), "DELETE", jsonPayload, "DELETE_" + successStr, "DELETE_" + errorStr)); yield return(result.coroutine); }
public IEnumerator Post(string route, string jsonPayload) { Debug.Log(string.Format("RestClient POST to {0}", string.Format("{0}:{1}/{2}", address, port, route))); RestDataContainer result = new RestDataContainer(owner, Request(string.Format("{0}:{1}/{2}", address, port, route), "POST", jsonPayload, "POST_" + successStr, "POST_" + errorStr)); //Debug.Log(string.Format("RestClient.Post: {0}", result)); yield return(result.result); }
public void Post(string route, string content) { RestDataContainer result = new RestDataContainer(this, wordcloudrestclient.Post(route, content)); //if (result.result.webRequest.isNetworkError) { // gameObject.BroadcastMessage(_wordcloudrestclient.ErrorStr, result.result.webRequest.error, SendMessageOptions.DontRequireReceiver); //} //else if (result.result.webRequest.responseCode < 200 || result.result.webRequest.responseCode >= 400) { // gameObject.BroadcastMessage(_wordcloudrestclient.ErrorStr, result.result.webRequest.downloadHandler.text, // SendMessageOptions.DontRequireReceiver); //} //else { // //Debug.Log (webRequest.downloadHandler.text); // gameObject.BroadcastMessage(_wordcloudrestclient.SuccessStr, result.result.webRequest.downloadHandler.text); //} }
public void Get(string route) { RestDataContainer result = new RestDataContainer(this, EpiSimSocket.Get(route)); //if (result.result.webRequest.isNetworkError) { // gameObject.BroadcastMessage(_epiSimSocket.ErrorStr, result.result.webRequest.error, SendMessageOptions.DontRequireReceiver); //} //else if (result.result.webRequest.responseCode < 200 || result.result.webRequest.responseCode >= 400) { // gameObject.BroadcastMessage(_epiSimSocket.ErrorStr, result.result.webRequest.downloadHandler.text, // SendMessageOptions.DontRequireReceiver); //} //else { // //Debug.Log (webRequest.downloadHandler.text); // gameObject.BroadcastMessage(_epiSimSocket.SuccessStr, result.result.webRequest.downloadHandler.text); //} }
private IEnumerator Request(string url, string method, string jsonPayload, string success, string error) { //StartCoroutine(AsyncRequest(jsonPayload, method, url, success, error)); //IEnumerator r = AsyncRequest(jsonPayload, method, url, success, error); //yield return r; //Debug.Log((UnityWebRequest)r); //Debug.Log(r.GetType()); //Debug.Log(r.Current); //Debug.Log(r.Current.GetType()); //url = url.Replace(":0/", ""); // filler port from before. Might as well handle it here //Debug.LogWarning("URL for request: " + url); Debug.Log(string.Format("RestClient Request {1} to {0}", url, method)); RestDataContainer result = new RestDataContainer(owner, AsyncRequest(jsonPayload, method, url, success, error)); //Debug.Log(string.Format("RestClient.Request: {0}", result)); yield return(result.result); }