Example #1
0
    public void HorizontalRaycast()
    {
        float skin    = 0.015f;
        float yOffest = 0.05f;
        float velX    = velocity.x * Time.deltaTime;
        int   dirX    = (velX > 0 || velX < 0) ? (int)Mathf.Sign(velX) : 0;

        Transform[] startRayPoint = (dirX == 1) ? rightRayPoints : leftRayPoints;

        if (movementState == E_MOVE_STATE.RIGHT || movementState == E_MOVE_STATE.LEFT)
        {
            //detect shortest distance
            bool rayHit = false;
            for (int i = 0; i < startRayPoint.Length; ++i)
            {
                Transform    point = startRayPoint[i];
                RaycastHit2D ray   = Physics2D.Raycast(new Vector2(point.position.x + skin * dirX, point.position.y + yOffest), Vector3.right * dirX, Mathf.Abs(velX), m_platform);
                if (ray)
                {
                    velocity.x          = 0;
                    horTargetVelocity.x = 0;
                    movementState       = E_MOVE_STATE.STILL;
                }
            }
        }


        //OTHER ENTITIES COLLISION
        float rayLength = 0.02f;

        for (int i = 0; i < 2; ++i)
        {
            Transform[] entityStartPoints = (i == 0) ? rightRayPoints : leftRayPoints;
            int         rayDir            = (i == 0) ? 1 : -1;
            for (int j = 0; j < entityStartPoints.Length; ++j)
            {
                Transform    point = entityStartPoints[j];
                RaycastHit2D ray   = Physics2D.Raycast(new Vector2(point.position.x + rayLength * rayDir, point.position.y), Vector3.right * rayDir, Mathf.Abs(rayLength), m_entity);
                if (ray)
                {
                    ResponsiveEntity entityScript = ray.collider.gameObject.GetComponent <ResponsiveEntity>();
                    if (entityScript)
                    {
                        GameObject mario = gameObject;
                        entityScript.OnMarioTouched(ResponsiveEntity.E_MARIO_TOUCHED.HOR, ref mario);
                    }
                }
            }
        }
    }
Example #2
0
    public void VerticalRaycast()
    {
        float skin = 0.0015f;
        float velY = velocity.y * Time.deltaTime;
        int   dir  = (velY > 0 || velY < 0) ? (int)Mathf.Sign(velY) : 0;

        if (dir == 0)
        {
            return;
        }

        Transform[] startRayPoint = (dir == 1) ? topRayPoints : botRayPoints;

        //float distance = Mathf.Abs(velocity.y * Time.deltaTime) + skin;

        float shortestGroundDist = 777777777f;
        //detect shortest distance
        bool rayHit = false;

        for (int i = 0; i < startRayPoint.Length; ++i)
        {
            Transform    point = startRayPoint[i];
            RaycastHit2D ray   = Physics2D.Raycast(new Vector2(point.position.x, point.position.y - skin * dir), Vector3.up * dir, Mathf.Abs(velY), m_platform);
            if (ray)
            {
                rayHit = true;
                if (ray.distance + skin * dir < shortestGroundDist)
                {
                    if (dir == -1)
                    {
                        shortestGroundDist = ray.distance + skin * dir;
                    }
                    //no skin for hitting celling so it doesn't stuck for second ==> NO IDEA WHY
                    if (dir == 1)
                    {
                        shortestGroundDist = ray.distance - 0.1f;
                    }
                }
            }
        }

        if (rayHit)
        {
            velocity.y = 0;
            MoveBy(new Vector2(0, shortestGroundDist * dir));
            if (dir == -1)
            {
                grounded = true;
            }
        }
        else
        {
            if (dir == -1)
            {
                grounded = false;
            }
        }

        //OTHER ENTITIES COLLISION
        float rayLength = 0.1f;

        for (int i = 0; i < 2; ++i)
        {
            Transform[] entityStartPoints = (i == 0) ? topRayPoints : botRayPoints;
            int         rayDir            = (i == 0) ? 1 : -1;
            for (int j = 0; j < entityStartPoints.Length; ++j)
            {
                Transform    point = entityStartPoints[j];
                RaycastHit2D ray   = Physics2D.Raycast(new Vector2(point.position.x, point.position.y + rayLength * rayDir), Vector3.up * rayDir, Mathf.Abs(rayLength), m_entity);
                if (ray)
                {
                    ResponsiveEntity entityScript = ray.collider.gameObject.GetComponent <ResponsiveEntity>();
                    if (entityScript)
                    {
                        GameObject mario = gameObject;
                        if (rayDir == 1)
                        {
                            entityScript.OnMarioTouched(ResponsiveEntity.E_MARIO_TOUCHED.BOT, ref mario);
                        }
                        if (rayDir == -1)
                        {
                            entityScript.OnMarioTouched(ResponsiveEntity.E_MARIO_TOUCHED.TOP, ref mario);
                        }
                    }
                }
                //EXCEPTION FOR HITABLE BLOCKS BECOUSE IT IS SUPOSE TO HAVE PLATFORM AND ENTITY LAYER IN ONE
                RaycastHit2D hitBlock = Physics2D.Raycast(new Vector2(point.position.x, point.position.y + rayLength * rayDir), Vector3.up * rayDir, Mathf.Abs(rayLength), m_platform);
                if (hitBlock)
                {
                    ResponsiveEntity entityScript = hitBlock.collider.gameObject.GetComponent <ResponsiveEntity>();
                    if (entityScript)
                    {
                        GameObject mario = gameObject;
                        if (rayDir == 1)
                        {
                            if (entityScript.id == MapManager.E_ENTITY_ID.BLOCK_COIN || entityScript.id == MapManager.E_ENTITY_ID.BRICK ||
                                entityScript.id == MapManager.E_ENTITY_ID.UNDERGROUND_BRICK)
                            {
                                entityScript.OnMarioTouched(ResponsiveEntity.E_MARIO_TOUCHED.BOT, ref mario);
                            }
                        }
                        if (rayDir == -1)
                        {
                            if (entityScript.id == MapManager.E_ENTITY_ID.CLOUD_TRAVEL)
                            {
                                entityScript.OnMarioTouched(ResponsiveEntity.E_MARIO_TOUCHED.TOP, ref mario);
                            }
                        }
                    }
                }
            }
        }
    }