// DH change public void MCProcessMatchInit(NetworkResponse response) { ResponseMCMatchInit args = response as ResponseMCMatchInit; if (args.status == 0) { Debug.Log("MC MatchID set to: " + args.matchID + " Player id is: " + GameState.player.GetID()); Game.SwitchScene("MultiConverge"); } }
public static NetworkResponse Parse(MemoryStream dataStream) { ResponseMCMatchInit response = new ResponseMCMatchInit(); response.status = DataReader.ReadShort(dataStream); if (response.status == 0) { response.matchID = DataReader.ReadInt(dataStream); } return(response); }