public override void responseString(bool isSuccess, string identifier, string json) { if (identifier.Equals(Common.IDENTIFIER_JOIN)) { ResponseJoin res = JsonUtility.FromJson <ResponseJoin>(json); if (res.isSuccess()) { //string pw = Security.Instance().deCryption(res.password, false); //PlayerPrefs.SetString(Common.KEY_EMAIL, res.email); //PlayerPrefs.SetString(Common.KEY_PASSWORD, Security.Instance().cryption(pw, true)); UserManager.Instance().setData(res.email, password.text, res.nickName); RequestLogin login = new RequestLogin(res.email, res.password); SocketManager.Instance().sendMessage(login); } else { showAlert("errorJoin", res.message, false, false, (AlertData data, bool isOn, string fieldText) => { }); } } else if (identifier.Equals(Common.IDENTIFIER_LOGIN)) { ResponseLogin res = JsonUtility.FromJson <ResponseLogin>(json); if (res.isSuccess()) { //UserManager.Instance().setData(res.email, res.nickName); StateManager.Instance().changeState(BaseState.GAME_STATE.ROOM_LIST, null); } else { showAlert("errorLogin", res.message, false, false, (AlertData data, bool isOn, string fieldText) => { }); } } }
public override void responseString(bool isSuccess, string identifier, string json) { ResponseLogin res = JsonUtility.FromJson <ResponseLogin>(json); UserManager.Instance().setData(res.email, fieldPassword.text, res.nickName); Debug.Log("email : " + UserManager.Instance().email); Debug.Log("nickName : " + UserManager.Instance().nickName); if (res.isSuccess()) { StateManager.Instance().changeState(GAME_STATE.ROOM_LIST, null); } else { Debug.Log("loginError"); showAlert("loginError", res.message, false, false, (AlertData data, bool isOn, string fieldText) => { }); } }