public void ResponseJoinGame(ExtendedEventArgs eventArgs) { ResponseJoinGameEventArgs args = eventArgs as ResponseJoinGameEventArgs; NetworkManager.gameState = NetworkManager.GameState.LOADING_GAME; levelManager.loadScene("Sandbox"); }
public ExtendedEventArgs process() { ResponseJoinGameEventArgs args = new ResponseJoinGameEventArgs(); args.character = character; return(args); }
public void ResponseJoinGame(ExtendedEventArgs eventArgs) { ResponseJoinGameEventArgs args = eventArgs as ResponseJoinGameEventArgs; if (args.character != "") { Main.setCharacter(args.character); Main.gameState = Main.GameState.GAME; } }
public ExtendedEventArgs process() { ResponseJoinGameEventArgs args = new ResponseJoinGameEventArgs(); return(args); }