// Callback public void ResponseCreateUserSession(ResponseCreateUserSession response) { PlayerSession.user_session_id = response.user_session_id; PlayerSession.access_token = response.access_token; PlayerSession.user_id = response.user_id; ApiClient.Instance.SetAccessToken(PlayerSession.access_token); Debug.Log("Login: "******"room_scene"); }
// ---------------------------------------------------- // ログインセッション生成コールバック関数 // ---------------------------------------------------- public void ResponseCreateUserSession(ResponseCreateUserSession response) { // トークンをセット ApiClient.Instance.SetAccessToken(response.access_token); // 情報保持 UserInfo.user_session_id = response.user_session_id; UserInfo.token = response.access_token; UserInfo.user_id = response.user_id; // RoomListシーンに切り替え SceneManager.LoadScene("RoomListScene"); }