Example #1
0
        public override void PlayerSpawnedInWorld(ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos)
        {
            Log.Out(_respawnReason.ToString());
            if (_respawnReason == RespawnType.JoinMultiplayer || _respawnReason == RespawnType.EnterMultiplayer)
            {
                EntityPlayer eplayer = PlayerUtils.GetEntityPlayer(_cInfo);
                Log.Out("PLAYER JOINED");
                if (API.Events.hasPlayerBuffAddedHandlers || API.Events.hasPlayerBuffRemovedHandlers)
                {
                    Log.Out("ADDING BUFF LISTENERS");
                    EntityBuffChangedHandler bch = new EntityBuffChangedHandler(eplayer);
                    eplayer.Stats.AddBuffChangedDelegate(bch);
                }

                if (API.Events.hasPlayerWellnessChangedHandlers)
                {
                    EntityWellnessChangedHandler ech = new EntityWellnessChangedHandler(eplayer);
                    eplayer.Stats.AddWellnessChangedDelegate(ech);
                }

                //eplayer.inventory.AddChangeListener (new InventoryChangedHandler (eplayer));
            }

            API.Events.NotifyPlayerSpawnedHandlers(_cInfo, _respawnReason, _pos);
        }
Example #2
0
 public void HookPlayer(ClientInfo clientInfo, RespawnType respawnType, Vector3i position)
 {
     _httpTool.Post(new NameValueCollection()
     {
         ClientInfoAsNameValueCollection(clientInfo),
         HookTypeNameValueCollection(EnumHookType.PlayerRespawn),
         { "RespawnType", respawnType.ToString() },
         { "Position", position.ToStringNoBlanks() },
     }
                    );
 }
Example #3
0
 /// <summary>
 /// Called when the player was made visible and the loading screen disappeared.
 /// </summary>
 /// <param name="clientInfo"></param>
 /// <param name="respawnReason"></param>
 /// <param name="pos"></param>
 public override void PlayerSpawnedInWorld(ClientInfo clientInfo, RespawnType respawnReason, Vector3i pos)
 {
     try
     {
         Log.Debug("Api.PlayerSpawnedInWorld called.");
         CommandTools.InvokeScriptEvents(ScriptEvent.playerSpawnedInWorld, () => new PlayerSpawnedInWorldEventArgs()
         {
             reason     = respawnReason.ToString(),
             position   = pos,
             clientInfo = clientInfo,
         });
     }
     catch (Exception ex)
     {
         CommandTools.HandleEventException(ex);
     }
 }