private void Awake() { i = this; player1.OnPlayerWin += HandlePlayerWin; player2.OnPlayerWin += HandlePlayerWin; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); cam = Camera.main; respawnController = GameObject.FindGameObjectWithTag("RespawnController").GetComponent <RespawnController>(); if (!respawnController.positionSet) { respawnController.respawnPosition = transform.position; respawnController.positionSet = true; } transform.position = respawnController.respawnPosition; cooldownSlider.maxValue = swapCooldown; auso = GetComponent <AudioSource>(); enemies = GameObject.FindGameObjectsWithTag("Enemy"); doorBalls = GameObject.FindGameObjectsWithTag("DoorBall"); dashTimer = 0; dashCoolingDown = 0; }
private void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { other.GetComponent <PlayerMove>().enabled = false; RespawnController.Respawn(other.gameObject); other.GetComponent <PlayerMove>().enabled = true; } }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerController>(); enemyCurrentHealth = enemyMaxHealth; enemyInfoManager = FindObjectOfType <EnemyInfoManager>(); enemyStats = FindObjectOfType <EnemyStatsManager>(); respawnController = FindObjectOfType <RespawnController>(); qki = FindObjectOfType <QuestKillsIncrease>(); questsManager = FindObjectOfType <QuestsManager>(); }
private void OnTriggerEnter(Collider other) { //If the player enters, we set the new checkpoint if (other.tag == "Player") { RespawnController charaRespawn = other.GetComponent <RespawnController>(); charaRespawn.SetNewSpawn(other.transform.position, other.transform.rotation); checkpointController.NewCheckpoint(numCheckpoint, activeCamera); } }
private void GetReferences() { deathController = GetComponent <DeathController>(); movementController = GetComponent <MovementController>(); playerActionsController = GetComponent <PlayerActionsController>(); respawnController = GetComponent <RespawnController>(); pushController = GetComponentInChildren <PushController>(); rotationController = GetComponent <RotationController>(); afterImageController = GetComponent <AfterImageController>(); animator = GetComponent <Animator>(); }
// Use this for initialization void Start() { if (!photonView.isMine) { return; } _hitPoint = 5; GameObject RespawnConObj = GameObject.Find("RespawnController"); respawnCon = RespawnConObj.GetComponent <RespawnController> (); }
// Use this for initialization void Start() { respawnController = gameObject.GetComponent <RespawnController>(); if (respawnController) { respawnController.onRespawn += ResetObject; } initialPos = transform.position; finalPos = transform.Find("OpenTransform").position; isCoroutineRunning = false; charactersOnMe = 0; }
private void Start() { characterControllerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControllerScript>(); charaRespawnController = GameObject.FindGameObjectWithTag("Player").GetComponent <RespawnController>(); characterControllerScript.onDeath += OnCharacterDeath; controls = characterControllerScript.getControls(); controls.GameController.Restart.performed += context => Restart(); controls.GameController.FirstCheckpoint.performed += context => GoToCheckpoint(0); controls.GameController.SecondCheckpoint.performed += context => GoToCheckpoint(1); controls.GameController.Quit.performed += context => Exit(); controls.GameController.SlowMo.performed += context => SlowMo(); currentCam = firstCamera; OnCharacterDeath(); }
// Use this for initialization void Start() { respawnController = gameObject.GetComponent <RespawnController>(); if (respawnController) { respawnController.onRespawn += ResetObject; } handleRenderer = transform.Find("Base").Find("Handle").GetComponent <Renderer>(); initialPosition = new Vector3[platform.Length]; for (int i = 0; i < platform.Length; i++) { initialPosition[i] = platform[i].position; } canPull = false; isTowardsTarget = false; }
// Use this for initialization void Start() { controller = GetComponentInParent <RespawnController> (); }
// Use this for initialization void Start() { m_respawner = GameObject.FindGameObjectWithTag ("Respawn").GetComponent<RespawnController> (); }
void Awake() { s = this; }
private void Awake() { respawnController = GetComponent<RespawnController>(); }
private void Respawner_Tick(object sender, EventArgs e) { RespawnController.Loop(); }