public void Respawn() { if (targetRespawn) { renderer.material.color = targetRespawn.colours[Random.Range(0, targetRespawn.colours.Count)]; transform.position = targetRespawn.GetRandomPointInsideBounds(); rigidbody.velocity = Vector3.zero; } }
public void Respawn() { if (targetRespawn) { renderer.material.color = targetRespawn.colours[Random.Range(0, targetRespawn.colours.Count)]; transform.position = targetRespawn.GetRandomPointInsideBounds(); rigidbody.velocity = Vector3.zero; } }