public void espresso(Resourses res) { coffee = substracting(coffee, 1); water = substracting(water, 15); //Exception }
public ActionResult DeleteConfirmed(int id) { Resourses resourses = db.Resourses.Find(id); db.Resourses.Remove(resourses); db.SaveChanges(); return(RedirectToAction("Index")); }
public static void main(String[] args) { ICofeeMachine x = new CofeeMachine(); Resourses res = new Resourses(); // x.makeCoffee(); // x.addResource; }
public int DiscardResourse(Resourses resourse, int amount) { if (_resourses[resourse] == 0) return 0; if (_resourses[resourse] - amount < 0) { amount -= _resourses[resourse]; _resourses[resourse] = 0; return amount; } _resourses[resourse] -= amount; return amount; }
public ActionResult Edit([Bind(Include = "ID,Name,Genre,ResourseType,status,location")] Resourses resourses) { if (ModelState.IsValid) { db.Entry(resourses).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.location = new SelectList(db.ResourseLocation, "ID", "name"); ViewBag.ResourseType = new SelectList(db.ResourseTypes, "ID", "Type_name", resourses.ResourseType); ViewBag.status = new SelectList(db.Status, "ID", "status1", resourses.status); return(View(resourses)); }
public override void OnMouseDown()//собираем ресурс { if (isReady && !(int.Parse(Resourses._gasValue.text) + accumulation > int.Parse(Resourses.gasLimit.text))) { Resourses.Set_Gas(accumulation); GetComponent <Renderer>().material.color = Color.white; isReady = false; StartCoroutine("ResourcesOperation"); } else { Debug.Log("GasLimit"); } }
public ActionResult Create(Resourses resourses) { if (ModelState.IsValid) { db.Resourses.Add(resourses); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.location = new SelectList(db.ResourseLocation, "ID", "name"); ViewBag.ResourseType = new SelectList(db.ResourseTypes, "ID", "Type_name", resourses.ResourseType); ViewBag.status = new SelectList(db.Status, "ID", "status1", resourses.status); return(View(resourses)); }
// GET: Resourses/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Resourses resourses = db.Resourses.Find(id); if (resourses == null) { return(HttpNotFound()); } return(View(resourses)); }
static void Main() { Console.Clear(); var userChoice = string.Empty; while (userChoice != "7") { userChoice = Menu(); ExecuteComands(userChoice); } var data = new Resourses(); var artists = data.Artists; //var result = artists.Add(new //{ // Name = "Mihal", // Country = "Okeania", // DateOfBirth = new DateTime(1978, 8, 12) //}); //var result = artists.AddSongs(new //{ // Name = "Mihal", // Songs = new string[] {"Song3"} //}); //result = data.Songs.Add(new //{ // Title = "Misho", // Year = 2000, // Ganre = "rock" //}); //var allSongsAsJson = data.Songs.All.Json; //Console.WriteLine(allSongsAsJson.Content); //Console.WriteLine(result.Json.StatusCode); //var allArtistsAsJson = artists.All.Json; //Console.WriteLine(allArtistsAsJson.Content); //Console.WriteLine(); //var allArtistsAsXml = artists.All.Xml; //Console.WriteLine(allArtistsAsXml.Content); }
// GET: Resourses/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Resourses resourses = db.Resourses.Find(id); if (resourses == null) { return(HttpNotFound()); } ViewBag.location = new SelectList(db.ResourseLocation, "ID", "name"); ViewBag.ResourseType = new SelectList(db.ResourseTypes, "ID", "Type_name", resourses.ResourseType); ViewBag.status = new SelectList(db.Status, "ID", "status1", resourses.status); return(View(resourses)); }
private void Start() { SR = GetComponent <SpriteRenderer>(); if (woodCount > 0) { SR.sprite = woodSprite; } else if (foodCount > 0) { SR.sprite = foodSprite; } else if (bowCount > 0) { SR.sprite = bowSprite; } res = GameObject.FindGameObjectWithTag("Resourses").GetComponent <Resourses>(); }
public override IEnumerator ResourcesOperation() { accumulation = (int)Performance; Resourses.Set_GasLimit(accumulation); yield return(null); }
public bool Overload(Resourses resourse) { return Max <= _resourses[resourse]; }
private static void AddSingleResourseType(Queue <string> args) { Resourses.Add( Resourse.Create(args) ); }
public static GameState GenerateNew ( int maxAmount = 8, int minAmount = 4, int maxCol = 1000000, double maxX = 1000, double maxY = 1000, double maxZ = 1000 ) { InitData(); maxAmount = Math.Min(128, maxAmount); minAmount = Math.Max(001, minAmount); List <Planet> planets = new List <Planet>(); for (int i = 0; i < Random.Next(minAmount, maxAmount); ++i) { List <ResourseBunch> planetResourseBunches = new List <ResourseBunch>(); Resourses.ForEach(r => planetResourseBunches.Add(new ResourseBunch(r, Random.Next(1000, 1000000)))); planets.Add( new Planet( $"Planet " + (i + 1).ToString("D3"), new ResourseHolder( $"Planet " + (i + 1).ToString("D3") + " ResourseHolder", 1000000, planetResourseBunches.Sum(x => x.Amount), planetResourseBunches ), new SpaceObject( maxX * Random.NextDouble(), maxY * Random.NextDouble(), maxZ * Random.NextDouble() ), new ColonyHolder( $"Planet " + (i + 1).ToString("D3") + " ColonyHolder", maxCol * Random.Next(), 0, new List <Colony>() ) ) ); } string colonyName = "Main Colony"; List <ResourseBunch> colonyResourseBunches = new List <ResourseBunch>(); Resourses.ForEach(r => colonyResourseBunches.Add(new ResourseBunch(r, 100))); planets[0].Colonies.Add( new Colony( new ResourseHolder( $"{colonyName} ResourseHolder", colonyResourseBunches.Sum(x => x.Amount) * 2, colonyResourseBunches.Sum(x => x.Amount), colonyResourseBunches ), new StarShipHolder( $"{colonyName} StarShipHolder", 2, 0, new List <StarShip>() ), new BuildingHolder( $"{colonyName} BuildingHolder", 100, 0, new List <Building>() ), colonyName, Buildable.State.Builded, TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(0), null ) ); return(new GameState(planets)); }
public int CheckResourse(Resourses resourse) { return _resourses[resourse]; }
public void AddResourse(Resourses resourse, int amount) { _resourses[resourse] += amount; // if (Overload) // _resourses[resourse] -= amount; }
private void CreateButton_Resourse(object sender, RoutedEventArgs e) { Resourses res = new Resourses(); res.Show(); }
public bool IsAbscent(Resourses resourse) { return _resourses[resourse] == 0; }