} // end ReloadWing private void ReloadArmor(IEquipInfo info) { string id; if (null == info) { id = "0"; } else { id = info.id; } // end if Material material = ResourcesTool.LoadMaterial(GameManager.playerInfo.roletype + "_" + id); if (null == material) { DebugTool.LogError("ReloadArmor ID: " + id + " material is don't exsit!"); return; } // end if renderer.material = material; } // end ReloadArmor