Example #1
0
 public object Deserialize(string path)
 {
     try
     {
         var serializer = new XmlSerializer(typeof(ConsoleMaterial));
         using (Stream reader = new FileStream(path, FileMode.Open))
         {
             var mat = (ConsoleMaterial)serializer.Deserialize(reader);
             if (mat != null)
             {
                 mat.texture = resourcesSystem.Load <ConsoleSprite>(mat.texturePath);
             }
             return(mat);
         }
     }
     catch
     {
         return(null);
     }
 }
Example #2
0
        public void Setup(InputSystem inputSystem, ResourcesSystem resourcesSystem)
        {
            this.inputSystem = inputSystem;
            Handle           = CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, FileMode.Open, 0, IntPtr.Zero);
            Map  = string.Empty;
            Map += "MMMMMMMMMMMMMMMM";
            Map += "M..............M";
            Map += "M..............M";
            Map += "MFFFF..........M";
            Map += "M..............M";
            Map += "M..............M";
            Map += "M..........OOOOM";
            Map += "M..............M";
            Map += "M..............M";
            Map += "M..............M";
            Map += "MMMMMMMMMMMMMMMM";

            DisplayMap  = string.Empty;
            DisplayMap += "###~LEVEL-1~####";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#          #####";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "#####          #";
            DisplayMap += "#              #";
            DisplayMap += "#              #";
            DisplayMap += "################";
            ScreenSize  = new Vector2Int(Console.WindowWidth, Console.WindowHeight);

            Cameras = new List <ICameraComponent>();
            var camera = CreateCamera();

            camera.ViewPort = new Rect(0f, 0f, 1f, 1f);
            camera.Entity.GetComponent <ITransformComponent>().Position = new Vector2(8f, 5f);
            Cameras.Add(camera);

            //var camera2 = CreateCamera();
            //camera2.ViewPort = new Rect(0.5f, 0.5f, 0.5f, 0.5f);
            //camera2.Entity.GetComponent<ITransformComponent>().Position = new Vector2(8f, 5f);
            //Cameras.Add(camera2);

            wallMaterial = resourcesSystem.Load <ConsoleMaterial>("Materials/BrickMaterial");
            floorSprite  = resourcesSystem.Load <ConsoleSprite>("Textures/brick_wall");

            Renderers = new List <IRendererComponent>();
            var cat = CreateCat();

            cat.Entity.GetComponent <ITransformComponent>().Position = new Vector2(8.5f, 8.5f);
            cat.Entity.GetComponent <IRendererComponent>().Material  = resourcesSystem.Load <ConsoleMaterial>("Materials/CatMaterial");
            Renderers.Add(cat);

            cat = CreateCat();
            cat.Entity.GetComponent <ITransformComponent>().Position = new Vector2(9.5f, 9.5f);
            cat.Entity.GetComponent <IRendererComponent>().Material  = resourcesSystem.Load <ConsoleMaterial>("Materials/CatMaterial");
            Renderers.Add(cat);

            UpdateCharBuffer();

            skybox = resourcesSystem.Load <SkyboxMaterial>("Materials/Skybox");
        }