//===================================================== private static void SetChangeFairyFx() { _pfbChangeFairyFx = ResourcesSpellsAndFX.GetPrefabFx(GameDataManager.Instance.PlayerCurrentFairyName) as GameObject; }
//===================================================== private static void SetChangeFairyFx() { _pfbChangeFairyFx = ResourcesSpellsAndFX.GetPrefabFx(GameDataManager.Instance.PlayerCurrentFairyName) as GameObject; }