public static IRes Create(ResSearchRule resSearchRule, short assetType) { switch (assetType) { case ResType.AssetBundle: return(AssetBundleRes.Allocate(resSearchRule.AssetName)); case ResType.ABAsset: return(AssetRes.Allocate(resSearchRule.AssetName, resSearchRule.OwnerBundle)); case ResType.ABScene: return(SceneRes.Allocate(resSearchRule.AssetName)); case ResType.Internal: return(ResourcesRes.Allocate(resSearchRule.AssetName, resSearchRule.AssetName.StartsWith("resources://") ? InternalResNamePrefixType.Url : InternalResNamePrefixType.Folder)); case ResType.NetImageRes: return(NetImageRes.Allocate(resSearchRule.AssetName)); case ResType.LocalImageRes: return(LocalImageRes.Allocate(resSearchRule.AssetName)); default: Log.E("Invalid assetType :" + assetType); return(null); } }
public IRes Create(ResSearchKeys resSearchKeys) { var resourcesRes = ResourcesRes.Allocate(resSearchKeys.AssetName, resSearchKeys.AssetName.StartsWith("resources://") ? InternalResNamePrefixType.Url : InternalResNamePrefixType.Folder); resourcesRes.AssetType = resSearchKeys.AssetType; return(resourcesRes); }
public static ResInfo Create(ResLoadInfo resLoadInfo) { switch (resLoadInfo.mResFromType) { case ResFromType.ResourcesRes: return(ResourcesRes.Allocate(resLoadInfo)); case ResFromType.NetImageRes: return(NetImageRes.Allocate(resLoadInfo)); case ResFromType.ABRes: if (ABDataHolder.Instance.GetABResLoadFrom() == ABResLoadFrom.EditorRes) #if UNITY_EDITOR { return(EditorRes.Allocate(resLoadInfo)); } #else { return(null); } #endif else { return(ABRes.Allocate(resLoadInfo)); }