private void CreateField() { var wNum = weight / cubeObj.transform.localScale.x; var hNum = hight / cubeObj.transform.localScale.x; for (float i = (-weight / 2); i <= (weight / 2); i++) { for (float j = (-hight / 2); j <= (hight / 2); j++) { GameObject obj = Instantiate(cubeObj, new Vector3(i, 0, j), Quaternion.identity); blockList.Add(obj.GetComponent <Block>()); } } var delta = cubeObj.transform.localScale.x; var wall0 = Instantiate(ResourcesMng.ResourcesLoad("Hole"), new Vector3(0, 0, hight / 2 + delta), Quaternion.identity); wall0.GetComponent <BoxCollider>().size = new Vector3(weight + cubeObj.transform.localScale.x, 1, 1); wall0.gameObject.tag = "Wall"; var wall1 = Instantiate(ResourcesMng.ResourcesLoad("Hole"), new Vector3(0, 0, -(hight / 2 + delta)), Quaternion.identity); wall1.GetComponent <BoxCollider>().size = new Vector3(weight + cubeObj.transform.localScale.x, 1, 1); wall1.gameObject.tag = "Wall"; var wall2 = Instantiate(ResourcesMng.ResourcesLoad("Hole"), new Vector3(weight / 2 + delta, 0, 0), Quaternion.identity); wall2.GetComponent <BoxCollider>().size = new Vector3(1, 1, hight + cubeObj.transform.localScale.x); wall2.gameObject.tag = "Wall"; var wall3 = Instantiate(ResourcesMng.ResourcesLoad("Hole"), new Vector3(-(weight / 2 + delta), 0, 0), Quaternion.identity); wall3.GetComponent <BoxCollider>().size = new Vector3(1, 1, hight + cubeObj.transform.localScale.x); wall3.gameObject.tag = "Wall"; }
public void CharacterRegister(string p1Name, string p2Name) { GameObject chara1 = Instantiate(ResourcesMng.ResourcesLoad("BlockMans/" + p1Name), startPoints[0], Quaternion.identity); chara1.AddComponent <Player>(); chara1.GetComponent <Player>().SetControllerNum(1); playerCameras[0].Init(chara1.GetComponent <Player>()); chara1.GetComponent <BlockMan>().Init(); GameObject chara2 = Instantiate(ResourcesMng.ResourcesLoad("BlockMans/" + p2Name), startPoints[2], Quaternion.identity); chara2.AddComponent <Player>(); chara2.GetComponent <Player>().SetControllerNum(2); playerCameras[1].Init(chara2.GetComponent <Player>()); chara2.GetComponent <BlockMan>().Init(); foreach (GameObject charaObj in GameObject.FindGameObjectsWithTag("Player")) { allCharacters.Add(charaObj.GetComponent <CharacterBase>()); savedCharacterSize += 1; } playerCameras[0].CameraStartAction(); playerCameras[1].CameraStartAction(); Invoke("GameStart", 2f); }
public void CharacterRegister(string name) { GameObject chara1 = Instantiate(ResourcesMng.ResourcesLoad("BlockMans/" + name), startPoints[0], Quaternion.identity); chara1.AddComponent <Player>(); chara1.GetComponent <Player>().SetControllerNum(0); playerCameras[0].Init(chara1.GetComponent <Player>()); chara1.GetComponent <BlockMan>().Init(); for (int i = 0; i < allBlockMans.Count; i++) { if (allBlockMans[i].name == name) { allBlockMans.Remove(allBlockMans[i]); } } AllBlockManShuffle(); GameObject chara2 = Instantiate(allBlockMans[0], startPoints[2], Quaternion.identity); chara2.AddComponent <CharacterAI>(); chara2.GetComponent <CharacterAI>().Init(); chara2.GetComponent <BlockMan>().Init(); foreach (GameObject charaObj in GameObject.FindGameObjectsWithTag("Player")) { allCharacters.Add(charaObj.GetComponent <CharacterBase>()); savedCharacterSize += 1; } playerCameras[0].CameraStartAction(); Invoke("GameStart", 2f); }
// Update is called once per frame void Update() { if (trigger != isOver) { trigger = true; GetComponent <AudioSource>().PlayOneShot(ResourcesMng.AudioClipLoad("Voice/TapT1576374544351")); } if (score < mainUI.score) { score += Time.deltaTime * scoreChangeSpeed; } else { score = mainUI.score; isOver = true; nextText.SetActive(true); } finalScoreText.text = "Score : " + ((int)score).ToString(); if (Input.GetMouseButtonDown(0) && isOver && mainUI.fadeActionNum == 0) { mainUI.fadeActionNum = 1; } }
public void CreateHole(Block target) { blockList.Remove(target); var holeObj = Instantiate <GameObject>(ResourcesMng.ResourcesLoad("Hole"), target.transform.position, Quaternion.identity); holes.Add(holeObj); Debug.Log("CreateHole"); }
private void CtrlUI() { if (Input.GetMouseButtonDown(0) && tapGUI == null) { tapGUI = Instantiate(ResourcesMng.ResourcesLoad("TAP_1"), Vector3.zero, Quaternion.identity); } if (tapGUI != null) { Vector3 tapPosition = Input.mousePosition; tapPosition.z = 10f; tapGUI.transform.position = Camera.main.ScreenToWorldPoint(tapPosition); } if (tapGUI != null && Input.GetMouseButtonUp(0)) { Destroy(tapGUI.gameObject); tapGUI = null; } }
private void KeyCtrl() { if (Input.GetMouseButtonDown(0)) { if (isCoolDown) { return; } Vector3 tapPosition = Input.mousePosition; tapPosition.z = 10; if (level <= allSprites.Count) { level++; } flashObj.SetActive(false); if (canFusion) { GameObject tapObj = Instantiate <GameObject>(ResourcesMng.ResourcesLoad("Tap_yes"), Vector3.zero, Quaternion.identity); tapObj.transform.position = Camera.main.ScreenToWorldPoint(tapPosition); if (GetComponent <AudioSource>() != null) { GetComponent <AudioSource>().PlayOneShot(ResourcesMng.AudioClipLoad("SE/good-job-se")); } mainUI.Good(); canFusion = false; } else { GameObject tapObj = Instantiate <GameObject>(ResourcesMng.ResourcesLoad("Tap_no"), Vector3.zero, Quaternion.identity); tapObj.transform.position = Camera.main.ScreenToWorldPoint(tapPosition); if (GetComponent <AudioSource>() != null) { GetComponent <AudioSource>().PlayOneShot(ResourcesMng.AudioClipLoad("SE/miss")); } mainUI.Bad(); } StartCoroutine(CoolDown()); } }
public void CollectBlock(float period) { if (status == Status.Attack || status == Status.Damage) { changeBlockCount = 0; return; } if (MyBlockNum <= 0) { changeBlockCount = 0; status = Status.Normal; return; } if (status != Status.Collect) { collectBlockCount = 0; status = Status.Collect; var stageMng = GameObject.Find("StageMng").GetComponent <StageMng>(); targetBlock = FurthestBlock(stageMng); targetBlock.MarkSwitch(true); var efe = Instantiate(ResourcesMng.ResourcesLoad("CubeEffect"), targetBlock.transform.position, Quaternion.identity); efe.GetComponent <BlockEffect>().Init(this, color); var attackObj = new GameObject(); attackObj.AddComponent <AttackObj>(); myAttack = attackObj.GetComponent <AttackObj>(); myAttack.Init(this); } else { if (collectBlockCount < period) { collectBlockCount += Time.deltaTime; } else { if (myAttack.CollectNum < maxCollectNum) { if (targetBlock.isStepOn == false && targetBlock.whos == this) { myAttack.BlockRegister(targetBlock); targetBlock.MarkSwitch(false); MyBlockNum--; } var stageMng = GameObject.Find("StageMng").GetComponent <StageMng>(); targetBlock = FurthestBlock(stageMng); targetBlock.MarkSwitch(true); var efe = Instantiate(ResourcesMng.ResourcesLoad("CubeEffect"), targetBlock.transform.position, Quaternion.identity); efe.GetComponent <BlockEffect>().Init(this, color); } else { if (targetBlock != null) { targetBlock.MarkSwitch(false); targetBlock = null; } } collectBlockCount = 0; } } }