Example #1
0
    private void CheckInput()
    {
        volume = GetAverageVolume() * MIC_SENSITIVITY;

        detectedClap = lastFrameVolume <= ambientVolume && volume >= clapVolume;
        if (detectedClap)
        {
            ResourcesMaster.AddResource(generatedResourceName, ResourcesMaster.instance.resourcePerMicThreshold);
        }

        lastFrameVolume = volume;
    }
Example #2
0
    private void CheckInput()
    {
        // If manager wasn't initialized or no button was pressed, do nothing.
        if (!DanceMatInputManager.isInitialized || !DanceMatInputManager.GetAnyInput())
        {
            return;
        }

        // Gets which button was pressed on current frame
        DanceMatInput pressedButton = GetDanceMatKeyDown();

        // If the pressed button is different than the last pressed button,
        //	increases the score
        if (pressedButton != lastPressedInput)
        {
            DoFootStep();
            Grape closestGrape = GetClosestGrape();
            if (closestGrape)
            {
                float hitRadius = ResourcesMaster.instance.hitRadius;
                if ((closestGrape.transform.position - target.position).sqrMagnitude < hitRadius * hitRadius)
                {
                    audioSource.PlayOneShot(grapeSquashing);
                    float resourcePerTap = ResourcesMaster.instance.resourcesPerTap;
                    ResourcesMaster.AddResource(generatedResourceName, resourcePerTap);

                    steppedGrapesColors.Add(closestGrape.colorSpectrumValue);
                    if (steppedGrapesColors.Count > 10)
                    {
                        steppedGrapesColors.RemoveAt(0);
                    }
                }
                else
                {
                    feedbackPanel.SetAlpha(0f);
                    feedbackPanel.DOFade(0.5f, 0.5f).From();
                    //float resourcePerTap = ResourcesMaster.instance.danceMatProperties.resourcesPerTap;
                    //float usedResources = ResourcesMaster.GetResourceData(generatedResourceName).requiredToGeneratedRatio * resourcePerTap;
                    //ResourcesMaster.RemoveRequiredResource(generatedResourceName, usedResources);
                }

                fallingGrapes.Remove(closestGrape);
                Destroy(closestGrape.gameObject);
                GameMaster.instance.collectActivity.RemoveGrapeByColor(closestGrape.colorSpectrumValue);
            }
        }

        // Saves current button as last pressed button for next frame.
        lastPressedInput = pressedButton;
    }
    private void CheckInput()
    {
        JoystickPosition currentDirection = GetCurrentJostickPosition();
        JoystickPosition lastDirection    = latestDirections.GetLast();

        // Waits for direction to change so it doesn't accumulate a bunch of equal directions
        if (currentDirection != lastDirection && currentDirection != JoystickPosition.None)
        {
            latestDirections.Add(currentDirection);

            // We are only interested in the latest 4 directions.
            if (latestDirections.Count > 4)
            {
                latestDirections.RemoveAt(0);
            }

            // Generates resources whenever player completed a full spin
            if (CounterClockwiseCheck() || ClockwiseCheck())
            {
                ResourcesMaster.AddResource(generatedResource, resourcePerSpin);
            }
        }
    }