private Car[] LoadCars() { Car[] cars = new Car[Players.Count]; for (int i = 0; i < Players.Count; i++) { var obj = ResourcesLoader.LoadCar(Players[i].CarType); cars[i] = obj.GetComponent <Car>(); cars[i].Init(Players[i]); } return(cars); }
public void TestMap() { Player player = new Player(); player.ControllerScheme = CursorEditor.ControlScheme; testCar = ResourcesLoader.LoadCar(player.CarType); testCar.GetComponent <Car>().Init(player); testCar.transform.position = CursorEditor.transform.position + Vector3.up; DriveTesting = true; Exit(); }