// Use this for initialization void Start () { instance = this; for (int i = 0; i < 30; i++) { Add (1, HasDemands.demandTypes [Random.Range (0, HasDemands.demandTypes.Length)]); } }
void Start() { mainCamera = Camera.main; resourcesDisplay = FindObjectOfType <ResourcesDisplay>(); takenPositions = new List <Vector2>(); foreach (GameObject defenderObject in manuallyPlacedDefenders) { takenPositions.Add(SnapToGrid(defenderObject.transform.position)); } }
void Start() { resources2give = initialResource2give; resourcesSpawnPeriod = initialResourcesSpawnPeriod; nextGrowTime = Time.time + growPeriod; nextResourcesSpawn = Time.time + resourcesSpawnPeriod; resourcesDisplay = FindObjectOfType <ResourcesDisplay>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); currentGrowState = 0; }
public void SetResourcesDisplay(ResourcesDisplay display) { resourcesDisplay = display; }