Example #1
0
 private void LoadResConifg()
 {
     if (mResConfig == null)
     {
         string path = string.Format("Assets/{0}/{1}/ResConfig/ResConfig.asset", Paths.GameResRoot, mType);
         mResConfig = UnityEditor.AssetDatabase.LoadAssetAtPath <ResourcesConfig>(path);
         mResConfig.FormatDic();
     }
 }
 private void LoadResConifg()
 {
     if (mResConfig == null)
     {
         string      path = string.Format("{0}/resconfig.{1}", mType, Def.AssetBundleSuffix);
         AssetBundle res  = LoadABFile(path);
         mResConfig = res.LoadAsset <ResourcesConfig>("resconfig");
         mResConfig.FormatDic();
         res.Unload(true);
     }
 }