Example #1
0
    public IEnumerator CheckResourceTileSetup()
    {
        m_tile.SetTileType(TileType.Land);

        GameObject resourcePrefab = Resources.Load <GameObject>("Prefabs/ResourceTile");

        GameObject resourceObject = GameObject.Instantiate(resourcePrefab);

        ResourceTile resource = resourceObject.GetComponent <ResourceTile>();

        resource.Setup(m_tile, ResourceType.Wheat);

        Assert.True(m_tile.transform.position == resource.transform.position);
        Assert.True(resource.transform.parent == m_tile.transform);
        Assert.True(resource.GetResourceType() == ResourceType.Wheat);
        Assert.True(m_tile.GetProduction() == 0);
        Assert.True(m_tile.GetFood() == 3);

        yield return(null);
    }