/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h_Pointer = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt32(); this.Count1 = reader.ReadUInt32(); this.PolygonsPointer = reader.ReadUInt64(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_B8h_Pointer = reader.ReadUInt64(); this.Unknown_C0h_Pointer = reader.ReadUInt64(); this.Unknown_C8h_Pointer = reader.ReadUInt64(); this.VerticesCount = reader.ReadUInt32(); this.PolygonsCount = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.MaterialsPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h_Pointer = reader.ReadUInt64(); this.MaterialsCount = reader.ReadByte(); this.Count2 = reader.ReadByte(); this.Unknown_122h = reader.ReadUInt16(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>( this.Unknown_78h_Pointer, // offset this.VerticesCount ); this.Polygons = reader.ReadBlockAt<ResourceSimpleArray<BoundPolygon_GTA5_pc>>( this.PolygonsPointer, // offset this.PolygonsCount ); this.Vertices = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex_GTA5_pc>>( this.VerticesPointer, // offset this.VerticesCount ); this.Unknown_B8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_B8h_Pointer, // offset this.VerticesCount ); this.Unknown_C0h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_C0h_Pointer, // offset 8 ); this.Unknown_C8h_Data = reader.ReadBlockAt<ResourceSimpleArrayArray64<uint_r>>( this.Unknown_C8h_Pointer, // offset 8, this.Unknown_C0h_Data ); this.Materials = reader.ReadBlockAt<ResourceSimpleArray<ulong_r>>( this.MaterialsPointer, // offset this.MaterialsCount ); this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_F8h_Pointer, // offset this.Count2 ); this.PolygonMaterials = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>( this.Unknown_118h_Pointer, // offset this.PolygonsCount ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h_Pointer = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt32(); this.Count1 = reader.ReadUInt32(); this.PolygonsPointer = reader.ReadUInt64(); this.Unknown_90h = reader.ReadUInt32(); this.Unknown_94h = reader.ReadUInt32(); this.Unknown_98h = reader.ReadUInt32(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_B8h_Pointer = reader.ReadUInt64(); this.Unknown_C0h_Pointer = reader.ReadUInt64(); this.Unknown_C8h_Pointer = reader.ReadUInt64(); this.VerticesCount = reader.ReadUInt32(); this.PolygonsCount = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.MaterialsPointer = reader.ReadUInt64(); this.Unknown_F8h_Pointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.Unknown_118h_Pointer = reader.ReadUInt64(); this.MaterialsCount = reader.ReadByte(); this.Count2 = reader.ReadByte(); this.Unknown_122h = reader.ReadUInt16(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.p1data = reader.ReadBlockAt <ResourceSimpleArray <BoundVertex_GTA5_pc> >( this.Unknown_78h_Pointer, // offset this.VerticesCount ); this.Polygons = reader.ReadBlockAt <ResourceSimpleArray <BoundPolygon_GTA5_pc> >( this.PolygonsPointer, // offset this.PolygonsCount ); this.Vertices = reader.ReadBlockAt <ResourceSimpleArray <BoundVertex_GTA5_pc> >( this.VerticesPointer, // offset this.VerticesCount ); this.Unknown_B8h_Data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.Unknown_B8h_Pointer, // offset this.VerticesCount ); this.Unknown_C0h_Data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.Unknown_C0h_Pointer, // offset 8 ); this.Unknown_C8h_Data = reader.ReadBlockAt <ResourceSimpleArrayArray64 <uint_r> >( this.Unknown_C8h_Pointer, // offset 8, this.Unknown_C0h_Data ); this.Materials = reader.ReadBlockAt <ResourceSimpleArray <ulong_r> >( this.MaterialsPointer, // offset this.MaterialsCount ); this.Unknown_F8h_Data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.Unknown_F8h_Pointer, // offset this.Count2 ); this.PolygonMaterials = reader.ReadBlockAt <ResourceSimpleArray <byte_r> >( this.Unknown_118h_Pointer, // offset this.PolygonsCount ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h_Pointer = reader.ReadUInt64(); this.Unknown_80h = reader.ReadUInt32(); this.VerticesCount1 = reader.ReadUInt32(); this.PolygonsPointer = reader.ReadUInt64(); this.Quantum = reader.ReadBlock<RAGE_Vector3>(); this.Unknown_9Ch = reader.ReadUInt32(); this.CenterGeometry = reader.ReadBlock<RAGE_Vector3>(); this.Unknown_ACh = reader.ReadSingle(); this.VerticesPointer = reader.ReadUInt64(); this.Unknown_B8h_Pointer = reader.ReadUInt64(); this.Unknown_C0h_Pointer = reader.ReadUInt64(); this.Unknown_C8h_Pointer = reader.ReadUInt64(); this.VerticesCount2 = reader.ReadUInt32(); this.PolygonsCount = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadUInt32(); this.Unknown_E4h = reader.ReadUInt32(); this.Unknown_E8h = reader.ReadUInt32(); this.Unknown_ECh = reader.ReadUInt32(); this.MaterialsPointer = reader.ReadUInt64(); this.MaterialColoursPointer = reader.ReadUInt64(); this.Unknown_100h = reader.ReadUInt32(); this.Unknown_104h = reader.ReadUInt32(); this.Unknown_108h = reader.ReadUInt32(); this.Unknown_10Ch = reader.ReadUInt32(); this.Unknown_110h = reader.ReadUInt32(); this.Unknown_114h = reader.ReadUInt32(); this.PolygonMaterialIndicesPointer = reader.ReadUInt64(); this.MaterialsCount = reader.ReadByte(); this.MaterialColoursCount = reader.ReadByte(); this.Unknown_122h = reader.ReadUInt16(); this.Unknown_124h = reader.ReadUInt32(); this.Unknown_128h = reader.ReadUInt32(); this.Unknown_12Ch = reader.ReadUInt32(); // read reference data this.Unknown_78h_Data = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex>>( this.Unknown_78h_Pointer, // offset this.VerticesCount2 ); this.Polygons = reader.ReadBlockAt<ResourceSimpleArray<BoundPolygon>>( this.PolygonsPointer, // offset this.PolygonsCount ); this.Vertices = reader.ReadBlockAt<ResourceSimpleArray<BoundVertex>>( this.VerticesPointer, // offset this.VerticesCount2 ); this.Unknown_B8h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_B8h_Pointer, // offset this.VerticesCount2 ); this.Unknown_C0h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.Unknown_C0h_Pointer, // offset 8 ); this.Unknown_C8h_Data = reader.ReadBlockAt<ResourceSimpleArrayArray64<uint_r>>( this.Unknown_C8h_Pointer, // offset 8, this.Unknown_C0h_Data ); this.Materials = reader.ReadBlockAt<ResourceSimpleArray<BoundMaterial>>( this.MaterialsPointer, // offset this.MaterialsCount ); this.MaterialColours = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.MaterialColoursPointer, // offset this.MaterialColoursCount ); this.PolygonMaterialIndices = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>( this.PolygonMaterialIndicesPointer, // offset this.PolygonsCount ); }