Example #1
0
	void Awaken()
	{
		uiMan.FadeOutTitle ();
		CameraControl.main.m_MinSize = 12f;


		sequencer = gameObject.AddComponent<ResourceSequence>(); 

		joiner = GetComponent<InputMan>();
		joiner.OnStartPressed += (sender, e) => {
			uiMan.FadeInSequencePrompt();
			sequencer.StartInput(joiner.devices[0]);
			uiMan.FadeOutStart();
			uiMan.FadeInTimer();
		};

		joiner.OnStartAvailable += (sender, e) => {uiMan.FadeInStart();};

//		joiner.OnStartPressed += (sender, e) => {HardCodeStart();};

		joiner.OnPlayerJoined += (sender, e) => {uiMan.FadeOutText();};

		sequencer.OnInputted += (sender, e) => {
			resourceDisplay[e.index].SetResourceIcon(ResourceType.NONE);
			resourceDisplay[e.index].SetFadeActive(true);
		};

		sequencer.OnInputAgain += HandleOnInputAgain;
		sequencer.OnCheckInputFalse += (sender, e) => {
			resourceDisplay[0].GetComponentInParent<LocalPositionSpring>().velocity += new Vector3(20f, 0f, 0f);
			HandleOnInputAgain(sender, e);};
		sequencer.OnCheckInputTrue += HandleOnInputAgain;

		SoundMan.main.StartTitleMusic ();
	}
Example #2
0
    // Use this for initialization
    void Start()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene("Universe", UnityEngine.SceneManagement.LoadSceneMode.Additive);
        resources     = new Res();
        tech          = new Tech();
        researchQueue = new ResourceSequence(this, 5);

        disableDeleteButton();
        disableMakeButton();
        disableTechButtons();
        researchHistory.text = "";
        researchResults.text = "";
        population.text      = "";
        populationRate.text  = "";

        for (int i = 0; i < resourceTracker.Length; i++)
        {
            resourceTracker[i].text = "";
            rateTracker[i].text     = "";
        }
    }