Example #1
0
        public void Initialize(EditorControl editorControl)
        {
            this.editorControl = editorControl;

            // Create custom property editor types.
            typeEditors["sprite"]          = new ResourcePropertyEditor <Sprite>();
            typeEditors["animation"]       = new ResourcePropertyEditor <Animation>();
            typeEditors["collision_model"] = new ResourcePropertyEditor <CollisionModel>();
            typeEditors["song"]            = new ResourcePropertyEditor <Song>();
            typeEditors["sound"]           = new ResourcePropertyEditor <Sound>();
            typeEditors["zone"]            = new ResourcePropertyEditor <Zone>();
            typeEditors["reward"]          = new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]    = new TextMessagePropertyEditor();
            typeEditors["script"]          = new ScriptPropertyEditor();
            typeEditors["sprite_index"]    = new SpriteIndexComboBox();
            typeEditors["direction"]       = new DirectionPropertyEditor();
            typeEditors["angle"]           = null;
            typeEditors["enum"]            = new EnumComboBox();
            typeEditors["enum_flags"]      = null;
            typeEditors["dungeon"]         = new DungeonPropertyEditor();
            typeEditors["level"]           = new LevelPropertyEditor();

            // Initialize the property editors.
            foreach (CustomPropertyEditor editor in typeEditors.Values.Where(e => e != null))
            {
                editor.Initialize(this);
            }
        }
        //-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------

        public PropertyGridControl(EditorControl editorControl, PropertyGrid propertyGrid)
        {
            this.editorControl = editorControl;
            this.propertyGrid  = propertyGrid;

            propertiesContainer         = new PropertiesContainer(null);
            propertyGrid.SelectedObject = propertiesContainer;

            // Create property editor types.
            typeEditors                    = new Dictionary <string, CustomPropertyEditor>();
            typeEditors["sprite"]          = new ResourcePropertyEditor <Sprite>();
            typeEditors["animation"]       = new ResourcePropertyEditor <Animation>();
            typeEditors["collision_model"] = new ResourcePropertyEditor <CollisionModel>();
            typeEditors["song"]            = new ResourcePropertyEditor <Song>();
            typeEditors["sound"]           = new ResourcePropertyEditor <Sound>();
            typeEditors["zone"]            = new ResourcePropertyEditor <Zone>();
            typeEditors["reward"]          = new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]    = new TextMessagePropertyEditor();
            typeEditors["script"]          = new ScriptPropertyEditor();
            typeEditors["sprite_index"]    = new SpriteIndexComboBox();
            typeEditors["direction"]       = new DirectionPropertyEditor();
            typeEditors["angle"]           = null;
            typeEditors["enum"]            = new EnumComboBox();
            typeEditors["enum_flags"]      = null;
            typeEditors["dungeon"]         = new DungeonPropertyEditor();
            typeEditors["level"]           = new LevelPropertyEditor();

            /*
             * // Initialize property type editors.
             * foreach (KeyValuePair<string, CustomPropertyEditor> entry in typeEditors) {
             *      if (entry.Value != null)
             *              entry.Value.Initialize(this);
             * }*/
        }
        //-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------
        public PropertyGridControl(EditorControl editorControl, PropertyGrid propertyGrid)
        {
            this.editorControl	= editorControl;
            this.propertyGrid	= propertyGrid;

            propertiesContainer = new PropertiesContainer(null);
            propertyGrid.SelectedObject = propertiesContainer;

            // Create property editor types.
            typeEditors = new Dictionary<string, CustomPropertyEditor>();
            typeEditors["sprite"]			= new ResourcePropertyEditor<Sprite>();
            typeEditors["animation"]		= new ResourcePropertyEditor<Animation>();
            typeEditors["collision_model"]	= new ResourcePropertyEditor<CollisionModel>();
            typeEditors["song"]				= new ResourcePropertyEditor<Song>();
            typeEditors["sound"]			= new ResourcePropertyEditor<Sound>();
            typeEditors["zone"]				= new ResourcePropertyEditor<Zone>();
            typeEditors["reward"]			= new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]		= new TextMessagePropertyEditor();
            typeEditors["script"]			= new ScriptPropertyEditor();
            typeEditors["sprite_index"]		= new SpriteIndexComboBox();
            typeEditors["direction"]		= new DirectionPropertyEditor();
            typeEditors["angle"]			= null;
            typeEditors["enum"]				= new EnumComboBox();
            typeEditors["enum_flags"]		= null;
            typeEditors["dungeon"]			= new DungeonPropertyEditor();
            typeEditors["level"]			= new LevelPropertyEditor();
            /*
            // Initialize property type editors.
            foreach (KeyValuePair<string, CustomPropertyEditor> entry in typeEditors) {
                if (entry.Value != null)
                    entry.Value.Initialize(this);
            }*/
        }
        //-----------------------------------------------------------------------------
        // Constructor
        //-----------------------------------------------------------------------------
        public PropertyGridControl(EditorControl editorControl, PropertyGrid propertyGrid)
        {
            this.editorControl	= editorControl;
            this.propertyGrid	= propertyGrid;

            propertiesContainer = new PropertiesContainer(this);
            propertyGrid.SelectedObject = propertiesContainer;

            // Setup property editor types.
            typeEditors = new Dictionary<string,UITypeEditor>();
            typeEditors["sprite"]			= new ResourcePropertyEditor<Sprite>();
            typeEditors["animation"]		= new ResourcePropertyEditor<Animation>();
            typeEditors["collision_model"]	= new ResourcePropertyEditor<CollisionModel>();
            typeEditors["song"]				= new ResourcePropertyEditor<Song>();
            typeEditors["sound"]			= new ResourcePropertyEditor<Sound>();
            typeEditors["zone"]				= new ResourcePropertyEditor<Zone>();
            typeEditors["reward"]			= new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]		= new TextMessagePropertyEditor();
            typeEditors["script"]			= null;
            typeEditors["sprite_index"]		= new SpriteIndexComboBox(this);
        }
        public void Initialize(EditorControl editorControl)
        {
            this.editorControl = editorControl;

            // Create custom property editor types.
            typeEditors["sprite"]			= new ResourcePropertyEditor<Sprite>();
            typeEditors["animation"]		= new ResourcePropertyEditor<Animation>();
            typeEditors["collision_model"]	= new ResourcePropertyEditor<CollisionModel>();
            typeEditors["song"]				= new ResourcePropertyEditor<Song>();
            typeEditors["sound"]			= new ResourcePropertyEditor<Sound>();
            typeEditors["zone"]				= new ResourcePropertyEditor<Zone>();
            typeEditors["reward"]			= new RewardPropertyEditor(editorControl.RewardManager);
            typeEditors["text_message"]		= new TextMessagePropertyEditor();
            typeEditors["script"]			= new ScriptPropertyEditor();
            typeEditors["sprite_index"]		= new SpriteIndexComboBox();
            typeEditors["direction"]		= new DirectionPropertyEditor();
            typeEditors["angle"]			= null;
            typeEditors["enum"]				= new EnumComboBox();
            typeEditors["enum_flags"]		= null;
            typeEditors["dungeon"]			= new DungeonPropertyEditor();
            typeEditors["level"]			= new LevelPropertyEditor();

            // Initialize the property editors.
            foreach (CustomPropertyEditor editor in typeEditors.Values.Where(e => e != null)) {
                editor.Initialize(this);
            }
        }