private void CreateResource() { resourceCount--; if (audioSource != null) { audioSource.PlayOneShot(spawnSound); } sprite.color = hurtColor; ResourceObject resource = Instantiate(resourcePrefab, spawnPoint.transform.position, Quaternion.identity).GetComponent <ResourceObject>(); resource.SetPreventAttractionTimer(0.3f); resource.spawningCollider = GetComponentInChildren <Collider2D>(); float angle = Random.value - 0.5f * angleRange; Vector2 direction = new Vector2(Mathf.Sin(angle + 90f), Mathf.Cos(angle + 90f)); resource.GetComponent <Rigidbody2D>().AddForce(direction * spawnForce, ForceMode2D.Impulse); Debug.DrawRay(spawnPoint.transform.position, direction, Color.red, 1f); if (resourceCount <= 0) { if (audioSource != null) { audioSource.PlayOneShot(destroySound); } Destroy(gameObject, 0.5f); foreach (Collider2D collider in GetComponentsInChildren <Collider2D>()) { collider.enabled = false; } GetComponentInChildren <SpriteRenderer>().enabled = false; enabled = false; } }