void Start() { head = GameObject.FindObjectOfType <GvrHead> (); gvrViewer = GameObject.FindObjectOfType <GvrViewer> (); inventory = GameObject.FindObjectOfType <Inventory>(); resourceMining = GameObject.FindObjectOfType <ResourceMining> (); inventory.reticleOnObject = false; }
void OnLevelWasLoaded() { resourceMining = GameObject.FindObjectOfType <ResourceMining> (); resourceMining.stopInteracting = false; }
// Use this for initialization void Start() { screenfader = FindObjectOfType <ScreenFader> (); resourceMining = GameObject.FindObjectOfType <ResourceMining> (); }