Example #1
0
    public override void UpdateFrame()
    {
        if (m_isFire)
        {
            m_time -= Time.deltaTime;
            if (m_time <= 0)
            {
                for (int i = 0; i < m_gunPoints.Length; ++i)
                {
                    Bullet newBullet = ResourceMgr.GetBullet(m_bulletData);
                    newBullet.Fire(m_bulletData, m_gunPoints[i].position, m_gunPoints[i].forward, m_findType);
                }

                --m_fireCount;
                if (m_fireCount <= 0)
                {
                    m_time      = m_GunData.m_reloadTime;
                    m_fireCount = m_GunData.m_repeatCount;
                }
                else
                {
                    m_time = m_GunData.m_reloadTime;
                }
            }
        }
    }