Example #1
0
        public TileSet GetTileSet(string tilesetId)
        {
            TileSet tileSet = null;

            if (tileSetManager.Exists(tilesetId))
            {
                tileSet = tileSetManager.Get(tilesetId);
            }
            else
            {
                tileSet = LoadTileSet(tilesetId);
                if (tileSet != null)
                {
                    tileSetManager.Add(tileSet);
                }
                else
                {
                    Texture tex = GetTexture(tilesetId);
                    if (tex != null)
                    {
                        tileSet = new TileSet(tilesetId);
                        tileSet.AddImage(tex);
                        tileSetManager.Add(tileSet);
                    }
                }
            }
            return(tileSet);
        }
Example #2
0
        public void Load(string rootPath, string moduleName)
        {
            if (!Directory.Exists(rootPath))
            {
                return;
            }
            _rm        = new ResourceManager();
            moduleName = Path.GetExtension(moduleName) != ErfFile.ModExt
                ? moduleName + ErfFile.ModExt
                : moduleName;

            _diRoot     = new DirectoryInfo(rootPath);
            _diModules  = new DirectoryInfo(_diRoot.FullName + ModuleDir);
            _diOverride = new DirectoryInfo(_diRoot.FullName + OverrideDir);
            _diHak      = new DirectoryInfo(_diRoot.FullName + HakDir);

            _rm.Add(Directory.GetFiles(_diRoot.FullName, "*" + KeyFile.Ext));
            _rm.Add(_diOverride.FullName);

            _mod     = new ErfFile(_diModules.FullName + "/" + moduleName);
            _modInfo = new GffDocument(_mod[FileInfoName].DataStream);
            _rm.Add(HakList);

            _rm.Add(_diModules.FullName + "/" + moduleName);
        }
Example #3
0
        /// <summary>
        /// Creates the resource manager for the server.
        /// </summary>
        protected override ResourceManager CreateResourceManager(IServerInternal server, ApplicationConfiguration configuration)
        {
            ResourceManager resourceManager = new ResourceManager(server, configuration);

            // add some localized strings to the resource manager to demonstrate that localization occurs.
            resourceManager.Add("UnexpectedUserTokenError", "fr-FR", "Une erreur inattendue s'est produite lors de la validation utilisateur.");
            resourceManager.Add("BadUserAccessDenied", "fr-FR", "Utilisateur ne peut pas changer la valeur.");
            return(resourceManager);
        }
Example #4
0
 public static void LoadResources(ResourceManager resourceManager)
 {
     //var dir = Path.GetDirectoryName(PathTools.GetSourceFilePath()) + @"\Resources\";
     //resourceManager.Add<Shader>("shader", new ResourceVertFragShaderFile(dir + "vertex.vert", dir + "fragment.frag"));
     resourceManager.Add <Shader>(ShaderDefault, new ResourceVertFragShaderString(Encoding.UTF8.GetString(Resourcen.vertex), Encoding.UTF8.GetString(Resourcen.fragment)));
     resourceManager.Add <Shader>(ShaderCopy, new ResourceVertFragShaderString(TextureToFrameBuffer.VertexShaderScreenQuad, TextureToFrameBuffer.FragmentShaderCopy));
     //resourceManager.AddShader("shader", dir + "vertex.vert", dir + "fragment.frag"
     //	, Resourcen.vertex, Resourcen.fragment);
     resourceManager.Add <Texture>(TextureDiffuse, new ResourceTextureBitmap(Resourcen.capsule0));
 }
Example #5
0
        protected override ResourceManager CreateResourceManager(IServerInternal server, ApplicationConfiguration configuration)
        {
            ResourceManager resourceManager = new ResourceManager(server, configuration);

            // add some localized strings to the resource manager to demonstrate that localization occurs.
            resourceManager.Add("InvalidPassword", "de-DE", "Das Passwort ist nicht gültig für Konto '{0}'.");
            resourceManager.Add("InvalidPassword", "es-ES", "La contraseña no es válida para la cuenta de '{0}'.");

            resourceManager.Add("UnexpectedUserTokenError", "fr-FR", "Une erreur inattendue s'est produite lors de la validation utilisateur.");
            resourceManager.Add("UnexpectedUserTokenError", "de-DE", "Ein unerwarteter Fehler ist aufgetreten während des Anwenders.");

            return(resourceManager);
        }
        /// <summary>
        /// Creates the resource manager for the server.
        /// </summary>
        protected override ResourceManager CreateResourceManager(IServerInternal server, ApplicationConfiguration configuration)
        {
            ResourceManager resourceManager = new ResourceManager(server, configuration);

            // add some localized strings to the resource manager to demonstrate that localization occurs.
            resourceManager.Add("InvalidPassword", "zh-cn", "密码验证失败,'{0}'.");

            resourceManager.Add("UnexpectedUserTokenError", "zh-cn", "错误的用户令牌。");

            resourceManager.Add("BadUserAccessDenied", "zh-cn", "当前用户名不存在。");

            return(resourceManager);
        }
Example #7
0
        public static void SearchScript()
        {
            var noConfigfiles = Directory.GetFiles(varDir + @"\script\", "*.lua", SearchOption.TopDirectoryOnly);

            foreach (var f in noConfigfiles)
            {
                var info = new FileInfo(f);
                var key  = Guid.NewGuid().ToString();
                Scripts.Add(key, new Script()
                {
                    FileName    = info.Name,
                    DisplayName = info.Name.Replace(info.Extension, ""),
                    FullPath    = info.FullName,
                    Content     = File.ReadAllText(info.FullName, Encoding.Default)
                });
            }
            var configFiles = Directory.GetFiles(varDir + @"\script\", "*.lua", SearchOption.AllDirectories);

            foreach (var f in configFiles)
            {
                // 已经读过了
                if (noConfigfiles.Contains(f))
                {
                    continue;
                }
                var info = new FileInfo(f);
                var conf = info.Directory + @"\config.json";
                if (!File.Exists(conf))
                {
                    // 没有配置文件
                    var key = Guid.NewGuid().ToString();
                    Scripts.Add(key, new Script()
                    {
                        FileName    = info.Name,
                        DisplayName = info.Name.Replace(info.Extension, ""),
                        FullPath    = info.FullName,
                        Content     = File.ReadAllText(info.FullName, Encoding.Default)
                    });
                    continue;
                }
                var script = new Script()
                {
                    FileName = info.Name,
                    FullPath = info.FullName,
                    Content  = File.ReadAllText(info.FullName, Encoding.Default)
                };
                // 解析配置
                script.ParseConfig(conf);
                Program.Scripts.Add(Guid.NewGuid().ToString(), script);
            }
        }
Example #8
0
        private void InitializeResources()
        {
            var tilesets = new GameTilesets();

            resources = new ResourceManager();
            resources.Add(tilesets);
        }
    private void OnAssetLoaded(string lowerResPath, AssetBundle ab, UnityEngine.Object asset)
    {
        SameRequestCache src;
        bool             isPreload = false;

        if (sameRequestCache_.TryGetValue(lowerResPath, out src))
        {
            try
            {
                foreach (AsyncLoadRequest request in src.srcList)
                {
                    isPreload = isPreload | request.isPreload;
                    Callback(lowerResPath, request, asset);
                }
                src.srcList.Clear();
                sameRequestCache_.Remove(lowerResPath);
            }
            catch (Exception ex)
            {
                Debug.Log(ex.Message);
                Debug.Log(ex.StackTrace);
                Debug.Log("Execption in OnAssetLoaded*********");
                Debug.Log(ex.ToString());
            }
        }
        if (ab && asset)
        {
            ResourceManager.Add(lowerResPath, ab, asset, isPreload);
        }
    }
Example #10
0
        public void InitializeSfml()
        {
            var tilesets = new EditorTilesets();

            model     = new HexModel(40);
            resources = new ResourceManager();
            resources.Add(tilesets);

            CreateBrushes(tilesets);
            toolBar.SelectPlayer(PlayerColour.Red);

            world = new Map(model, resources);
            world.Create(new Vector2i(10, 10));

            window     = drawingSurface.InitializeSfml();
            editorView = new EditorView(window, world);

            window.OnKeyPress(Keyboard.Key.Space, () => editorView.Return());
            window.OnKeyHold(Keyboard.Key.Left, () => editorView.Scroll(Direction.Left));
            window.OnKeyHold(Keyboard.Key.Right, () => editorView.Scroll(Direction.Right));
            window.OnKeyHold(Keyboard.Key.Up, () => editorView.Scroll(Direction.Up));
            window.OnKeyHold(Keyboard.Key.Down, () => editorView.Scroll(Direction.Down));
            window.OnKeyHold(Keyboard.Key.Add, editorView.IncrementScrollSpeed);
            window.OnKeyHold(Keyboard.Key.Subtract, editorView.DecrementScrollSpeed);
        }
Example #11
0
        public override SpriteComponent GetComponentFromDefinition(Entity entity)
        {
            if (SpriteType == null)
            {
                throw new NullReferenceException("sprite type");
            }

            if (SpriteType.ToLower().Equals("static"))
            {
                if (Resource == null)
                {
                    throw new NullReferenceException("static type, resource");
                }
                if (ResourceManager <Texture> .Get(Resource) is null)
                {
                    ResourceManager <Texture> .Add(ResourceLoader.LoadTexture(Resource, TextureFilter.NEAREST));
                }
                return(new SpriteComponent
                {
                    Value = new Renderable2D(new SharpDX.Vector2(Size[0], Size[1]), ResourceManager <Texture> .Get(Resource))
                });
            }
            return(new SpriteComponent
            {
                Value = new Renderable2D(new SharpDX.Vector2(Size[0], Size[1]), 0xffff00ff)
            });
        }
Example #12
0
        public void TestResourceServer()
        {
            m_noAdmitCount = 0;
            m_admitCount   = 0;

            m_model = new Model();
            ((Model)m_model).RandomServer = new Randoms.RandomServer(54321, 100);

            ItemSource factory = CreatePatientGenerator("Patient_", 25, 5.0, 3.0);
            Queue      queue   = new Queue(m_model, "TestQueue", Guid.NewGuid());

            ConnectorFactory.Connect(factory.Output, queue.Input);

            NormalDistribution dist    = new NormalDistribution(m_model, "SvcDistribution", Guid.NewGuid(), 15.0, 3.0);
            IPeriodicity       per     = new Periodicity(dist, Periodicity.Units.Minutes);
            ResourceManager    rscPool = new ResourceManager(m_model, "RscMgr", Guid.NewGuid());

            for (int i = 0; i < 3; i++)
            {
                rscPool.Add(new Resource(m_model, "rsc_" + i, Guid.NewGuid(), 1.0, 1.0, true, true, true));
            }
            ResourceServer rs = new ResourceServer(m_model, "RscSvr", Guid.NewGuid(), per, new IResourceRequest[] { new SimpleResourceRequest(1.0, rscPool) });

            rs.PlaceInService();
            ConnectorFactory.Connect(queue.Output, rs.Input);

            factory.Output.PortDataPresented += new PortDataEvent(FactoryOutput_PortDataPresented);
            queue.LevelChangedEvent          += new QueueLevelChangeEvent(Queue_LevelChangedEvent);
            rs.ServiceBeginning += new ServiceEvent(Server_ServiceBeginning);
            rs.ServiceCompleted += new ServiceEvent(Server_ServiceCompleted);

            m_model.Start();
        }
Example #13
0
        private static void LoadResources(ResourceManager resourceManager)
        {
            resourceManager.Add(nameof(Resourcen.smoke), new ResourceTextureBitmap(Resourcen.smoke));
            var dir = Path.GetDirectoryName(PathTools.GetSourceFilePath()) + "/Resources/";

            resourceManager.AddShader(VisualSmoke.ShaderName, dir + "smoke.vert", dir + "smoke.frag"
                                      , Resourcen.smoke_vert, Resourcen.smoke_frag);
            resourceManager.AddShader(VisualWaterfall.ShaderName, dir + "smoke.vert", dir + "smoke.frag"
                                      , Resourcen.smoke_vert, Resourcen.smoke_frag);
        }
Example #14
0
        public void ResourceDisposalHighReferenceCount()
        {
            var bm = new BitmapResource();

            ResourceManager.Add("ResourceDisposalHighReferenceCount", bm);

            ResourceManager.Request <BitmapResource>("ResourceDisposalHighReferenceCount");
            ResourceManager.Request <BitmapResource>("ResourceDisposalHighReferenceCount");

            bm.Dispose();
            Assert.IsFalse(bm.Disposed);

            bm.Dispose();
            Assert.IsTrue(bm.Disposed);
        }
Example #15
0
        public void ResourceDisposal()
        {
            var bm = new BitmapResource();

            ResourceManager.Add("ResourceDisposal", bm);
            Assert.AreEqual(0, bm.ReferenceCount, "Incorrect initial count");

            ResourceManager.Request <BitmapResource>("ResourceDisposal");
            Assert.AreEqual(1, bm.ReferenceCount, "Incorrect reference count");

            bm.Dispose();

            Assert.AreEqual(0, bm.ReferenceCount, "Incorrect count after dispose");
            Assert.IsTrue(bm.Disposed);
        }
Example #16
0
        //Creating Resource manager for the server.
        protected override ResourceManager CreateResourceManager(IServerInternal server, ApplicationConfiguration configuration)
        {
            ResourceManager resourceManager = new ResourceManager(server, configuration);

            System.Reflection.FieldInfo[] fields = typeof(StatusCodes).GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
            foreach (System.Reflection.FieldInfo field in fields)
            {
                uint?id = field.GetValue(typeof(StatusCodes)) as uint?;
                if (id != null)
                {
                    resourceManager.Add(id.Value, "en-US", field.Name);
                }
            }
            return(resourceManager);
        }
Example #17
0
        public void SubBitmaps()
        {
            var bm = new BitmapResource();

            ResourceManager.Add("SubBitmaps", bm);

            var sub = bm.CreateSubBitmap(new Rectangle(0, 0, 1, 1));

            Assert.AreEqual(0, bm.ReferenceCount, "Incorrect base reference count after sub bitmap");
            Assert.AreEqual(1, sub.ReferenceCount, "Incorrect subbitmap count");

            sub.Dispose();
            Assert.AreEqual(0, bm.ReferenceCount, "Incorrect base reference count after sub disposal");
            Assert.AreEqual(0, sub.ReferenceCount, "Incorrect sub bitmap count after disposal");
        }
Example #18
0
        public Font OpenFont(string name, int size)
        {
            string fn   = Font.GetFontName(name, size);
            Font   font = fontManager.Get(fn);

            if (font == null)
            {
                font = MakeFont(name, size);
                if (font != null)
                {
                    fontManager.Add(font);
                }
            }
            return(font);
        }
Example #19
0
        public Texture GetTexture(string textureId)
        {
            Texture tex = null;

            if (textureManager.Exists(textureId))
            {
                tex = textureManager.Get(textureId);
            }
            else
            {
                tex = graphics.GetTexture(textureId, fileResolver);
                if (tex != null)
                {
                    textureManager.Add(tex);
                }
            }
            return(tex);
        }
Example #20
0
        static Vegetation()
        {
            Scene.Define("vegetation", typeof(BitmapRenderComponent),
                         typeof(VegetationLifeComponent));

            //Add dead bitmaps
            using (Effect e = new Effect())
            {
                e.AddSaturation(.2f);
                e.Create();

                foreach (var s in new string[] { "v_water", "v_desert", "v_grassland", "v_shrubland", "v_temperatedeciduous" })
                {
                    var b = e.ApplyTo(ResourceManager.Request <BitmapResource>(s));
                    ResourceManager.Add(s + "_dead", b, true);
                }
            }
        }
Example #21
0
        public Sound GetSound(string soundId)
        {
            Sound snd = null;

            if (soundManager.Exists(soundId))
            {
                snd = soundManager.Get(soundId);
            }
            else
            {
                snd = sounds.GetSound(soundId, fileResolver);
                if (snd != null)
                {
                    soundManager.Add(snd);
                }
            }
            return(snd);
        }
Example #22
0
        public Music GetMusic(string musicId)
        {
            Music mus = null;

            if (musicManager.Exists(musicId))
            {
                mus = musicManager.Get(musicId);
            }
            else
            {
                mus = sounds.GetMusic(musicId, fileResolver);
                if (mus != null)
                {
                    musicManager.Add(mus);
                }
            }
            return(mus);
        }
Example #23
0
        public override void LoadContent()
        {
            ResourceManager.Add <BitmapResource>("organism", "Graphics/organism.png", true);
            ResourceManager.Add <BitmapResource>("hungry", "Graphics/hungry.png", true);
            ResourceManager.Add <BitmapResource>("heart", "Graphics/heart.png", true);
            ResourceManager.Add <BitmapResource>("sleep", "Graphics/sleep.png", true);
            ResourceManager.Add <BitmapResource>("scared", "Graphics/scared.png", true);

            ResourceManager.Add <BitmapResource>("enemy", "Graphics/Enemy.png", true);
            ResourceManager.Add <BitmapResource>("enemy_spawner", "Graphics/enemy_spawner.png", true);

            ResourceManager.Add <BitmapResource>("v_water", "Graphics/v_water.png", true);
            ResourceManager.Add <BitmapResource>("v_grassland", "Graphics/v_grassland.png", true);
            ResourceManager.Add <BitmapResource>("v_shrubland", "Graphics/v_shrubland.png", true);
            ResourceManager.Add <BitmapResource>("v_temperatedeciduous", "Graphics/v_temperatedeciduous.png", true);
            ResourceManager.Add <BitmapResource>("v_desert", "Graphics/v_desert.png", true);

            ResourceManager.Add <AudioResource>("menu", "Audio/misc_menu.wav");
            ResourceManager.Add <AudioResource>("nom", "Audio/nom.wav");
        }
Example #24
0
        public Pen Get(Brush brush, HilightType type)
        {
            ResourceManager <HilightType, Pen> hilights;
            Pen effect;

            if (this.cache.TryGetValue(brush, out hilights))
            {
                if (hilights.TryGetValue(type, out effect))
                {
                    return(effect);
                }
                effect = CreatePen(brush, type);
                hilights.Add(type, effect);
                return(effect);
            }
            effect   = CreatePen(brush, type);
            hilights = new ResourceManager <HilightType, Pen>();
            hilights.Add(type, effect);
            this.cache.Add(brush, hilights);
            return(effect);
        }
Example #25
0
        /// <summary>
        /// Creates the resource manager for the server.
        /// </summary>
        protected override ResourceManager CreateResourceManager(IServerInternal server, ApplicationConfiguration configuration)
        {
            ResourceManager resourceManager = new ResourceManager(server, configuration);

            // load default text for all status codes.
            resourceManager.LoadDefaultText();

            // add translations for standard error codes.
            resourceManager.Add(StatusCodes.BadUserAccessDenied, "en-US", "User does not have permission to perform the requested operation.");
            resourceManager.Add(StatusCodes.BadUserAccessDenied, "fr-FR", "Utilisateur ne peut pas changer la valeur.");
            resourceManager.Add(StatusCodes.BadUserAccessDenied, "de-DE", "User nicht ändern können, Wert.");

            // add translations for server defined error codes.
            resourceManager.Add(TutorialErrorCodes.InvalidPassword, "en-US", "Specified password is not valid for user '{0}'.");
            resourceManager.Add(TutorialErrorCodes.InvalidPassword, "de-DE", "Das Passwort ist nicht gültig für Konto '{0}'.");
            resourceManager.Add(TutorialErrorCodes.InvalidPassword, "es-ES", "La contraseña no es válida para la cuenta de '{0}'.");

            return(resourceManager);
        }
Example #26
0
 public static void LoadResources(ResourceManager resourceManager)
 {
     resourceManager.Add <Shader>(ShaderPaintObstacles, new ResourceVertFragShaderString(TextureToFrameBuffer.VertexShaderScreenQuad, Encoding.UTF8.GetString(Resourcen.paintObstacles)));
     resourceManager.Add <Shader>(ShaderParticles, new ResourceVertFragShaderString(Encoding.UTF8.GetString(Resourcen.particles), Encoding.UTF8.GetString(Resourcen.particlesFrag)));
 }