public override void InstantiatePrefabByPathName(string pathName, ResourceLoaderCallback callback) { callback(Instantiate(Resources.Load <GameObject>(pathName))); }
public abstract void InstantiatePrefabByPathName(string pathName, ResourceLoaderCallback callback);
/// <summary> /// Registers assembly and resource loaders. /// </summary> /// <remarks> /// If you want to customize the way assemblies or resources are loaded, invoke /// this method providing your own implementations. /// </remarks> static public void RegisterLoader (LoaderCallback cb, ResourceLoaderCallback rcb) { loader_callback = cb; resource_loader_callback = rcb; }
/// <summary> /// Registers assembly and resource loaders. /// </summary> /// <remarks> /// If you want to customize the way assemblies or resources are loaded, invoke /// this method providing your own implementations. /// </remarks> static public void RegisterLoader(LoaderCallback cb, ResourceLoaderCallback rcb) { loader_callback = cb; resource_loader_callback = rcb; }