Example #1
0
    // Update is called once per frame
    void Update()
    {
        hitColliders = Physics.OverlapSphere(transform.position, 125.0f, 1 << LayerMask.NameToLayer("Refugee"));
        if (hitColliders.Length != 0.0f)
        {
            for (int i = 0; i < hitColliders.Length; i++)
            {
                RefugeeBehaviour refugeeScript = hitColliders[i].gameObject.GetComponent <RefugeeBehaviour>();

                refugeeScript.setMovementToBoat(true);

                //destroy the refugee if it gets too close
                if (Vector3.Distance(hitColliders[i].transform.position, gameObject.transform.position) <= 20.0f)
                {
                    ResourceList resourceList = gameObject.GetComponent <ResourceList>();

                    if (resourceList.getCurrentRemainingSpace() > 0)
                    {
                        Debug.Log("Time to die, Mr. Refugee!");
                        refugeeScript.destroyRefugee();
                        AM.PlayPickUpRefugeeNoise();
                        //add 1 refugee to the boat
                        resourceList.AddRefugee(1);
                    }
                }
            }
        }
    }