Example #1
0
        /// <summary>
        /// 初始化资源管理器的新实例。
        /// </summary>
        public ResourceManager()
        {
            m_AssetInfos                    = null;
            m_ResourceInfos                 = null;
            m_ReadWriteResourceInfos        = new SortedDictionary <ResourceName, ReadWriteResourceInfo>(new ResourceNameComparer());
            m_CachedBytesForEncryptedString = new byte[byte.MaxValue];

            m_ResourceIniter       = null;
            m_VersionListProcessor = null;
            m_ResourceChecker      = null;
            m_ResourceUpdater      = null;
            m_ResourceLoader       = new ResourceLoader(this);

            m_ResourceHelper                  = null;
            m_ReadOnlyPath                    = null;
            m_ReadWritePath                   = null;
            m_ResourceMode                    = ResourceMode.Unspecified;
            m_RefuseSetCurrentVariant         = false;
            m_CurrentVariant                  = null;
            m_UpdatePrefixUri                 = null;
            m_ApplicableGameVersion           = null;
            m_InternalResourceVersion         = 0;
            m_UpdateFileCache                 = null;
            m_DecompressCache                 = null;
            m_DecryptResourceCallback         = null;
            m_InitResourcesCompleteCallback   = null;
            m_UpdateVersionListCallbacks      = null;
            m_CheckResourcesCompleteCallback  = null;
            m_UpdateResourcesCompleteCallback = null;

            m_ResourceUpdateStartEventHandler   = null;
            m_ResourceUpdateChangedEventHandler = null;
            m_ResourceUpdateSuccessEventHandler = null;
            m_ResourceUpdateFailureEventHandler = null;
        }
Example #2
0
        /// <summary>
        /// 初始化资源管理器的新实例。
        /// </summary>
        public ResourceManager()
        {
            ResourceNameComparer resourceNameComparer = new ResourceNameComparer();

            m_AssetInfos             = new Dictionary <string, AssetInfo>();
            m_AssetDependencyInfos   = new Dictionary <string, AssetDependencyInfo>();
            m_ResourceInfos          = new Dictionary <ResourceName, ResourceInfo>(resourceNameComparer);
            m_ResourceGroups         = new Dictionary <string, ResourceGroup>();
            m_ReadWriteResourceInfos = new SortedDictionary <ResourceName, ReadWriteResourceInfo>(resourceNameComparer);

            m_ResourceIniter = null;
            m_ResourceLoader = new ResourceLoader(this);

            m_ResourceHelper          = null;
            m_ReadOnlyPath            = null;
            m_ReadWritePath           = null;
            m_ResourceMode            = ResourceMode.Unspecified;
            m_RefuseSetCurrentVariant = false;
            m_CurrentVariant          = null;
            m_UpdatePrefixUri         = null;
            m_ApplicableGameVersion   = null;
            m_InternalResourceVersion = 0;
            m_DecryptResourceCallback = null;

            m_ResourceInitCompleteEventHandler = null;
        }
Example #3
0
        /// <summary>
        /// 初始化资源管理器的新实例。
        /// </summary>
        public ResourceManager()
        {
            m_AssetInfos             = new Dictionary <string, AssetInfo>();
            m_AssetDependencyInfos   = new Dictionary <string, AssetDependencyInfo>();
            m_ResourceInfos          = new Dictionary <ResourceName, ResourceInfo>();
            m_ResourceGroups         = new Dictionary <string, ResourceGroup>();
            m_ReadWriteResourceInfos = new SortedDictionary <ResourceName, ReadWriteResourceInfo>();

            m_ResourceIniter       = null;
            m_VersionListProcessor = null;
            m_ResourceChecker      = null;
            m_ResourceUpdater      = null;
            m_ResourceLoader       = new ResourceLoader(this);

            m_ResourceHelper          = null;
            m_ReadOnlyPath            = null;
            m_ReadWritePath           = null;
            m_ResourceMode            = ResourceMode.Unspecified;
            m_RefuseSetCurrentVariant = false;
            m_CurrentVariant          = null;
            m_UpdatePrefixUri         = null;
            m_ApplicableGameVersion   = null;
            m_InternalResourceVersion = 0;
            m_DecryptResourceCallback = null;

            m_ResourceInitCompleteEventHandler      = null;
            m_VersionListUpdateSuccessEventHandler  = null;
            m_VersionListUpdateFailureEventHandler  = null;
            m_ResourceCheckCompleteEventHandler     = null;
            m_ResourceUpdateStartEventHandler       = null;
            m_ResourceUpdateChangedEventHandler     = null;
            m_ResourceUpdateSuccessEventHandler     = null;
            m_ResourceUpdateFailureEventHandler     = null;
            m_ResourceUpdateAllCompleteEventHandler = null;
        }
Example #4
0
        public void SetResourceMode(ResourceMode mode)
        {
            if (m_ResourceMode == m_ResourceMode.Unspecified)
            {
                m_ResourceMode = m_ResourceMode;

                if (m_ResourceMode == ResourceMode.Package)
                {
                    m_ResourceIniter = new ResourceIniter(this);
                    m_ResourceIniter.ResourceInitComplete += OnInitResourceInitComplete;
                }
                else if (m_ResourceMode == ResourceMode.Updatable)
                {
                    m_VersionListProcessor = new VersionListProcessor(this);
                    m_VersionListProcessor.VersionListUpdateSuccess += OnVersionListProcessorUpdateSuccess;

                    m_ResourceChecker = new ResourceChecker(this);
                    m_ResourceChecker.ResourceNeedUpdate += OnCheckerResourceNeedUpdate;
                    m_ResourceChecker.ResourceCheckComplete += OnCheckResourceCheckComplete;

                    m_ResourceUpdater = new ResourceUpdater(this);
                    m_ResourceUpdater.ResourceUpdateStart += OnUpdateResourceUpdateStart;
                    m_ResourceUpdater.ResourceUpdateSuccess += OnUpdateResourceUpdateSuccess;
                }
            }
        }
Example #5
0
        internal override void Shutdown()
        {
            if (m_ResourceIniter != null)
            {
                m_ResourceIniter.Shutdown();
                m_ResourceIniter = null;
            }

            m_VersionListProcessor.VersionListUpdateSuccess -= OnVersionListProcessorUpdateSuccess;
            m_VersionListProcessor.Shutdown();
            m_VersionListProcessor = null;

            m_ResourceChecker.ResourceNeedUpdate -= OnCheckerResourceNeedUpdate;
            m_resourceChecker.Shutdown();
            m_ResourceChecker = null;

            m_ResourceUpdater.ResourceUpdateStart -= OnUpdateResourceUpdateStart;
            m_ResourceUpdater.ResourceUpdateAllComplete -= OnUpdateResourceUpdateAllComplete;
            m_ResourceUpdater.Shutdown();
            m_ResourceUpdater = null;

            m_ResourceLoader.Shutdown();
            m_ResourceLoader = null;

            m_AssetInfos.Clear();
            m_AssetDependencyInfos.Clear();
            m_ResourceInfos.Clear();
            m_ReadWriteResourceInfos.Clear();
        }
Example #6
0
        /// <summary>
        /// 使用单机模式并初始化资源。
        /// </summary>
        public void InitResources()
        {
            m_ResourceIniter = new ResourceIniter(this);
            m_ResourceIniter.ResourceInitComplete += OnIniterResourceInitComplete;

            m_RefuseSetCurrentVariant = true;
            m_ResourceIniter.InitResources(m_CurrentVariant);
        }
Example #7
0
        private void OnIniterResourceInitComplete()
        {
            m_ResourceIniter.ResouceInitComplete -= OnIniterResourceInitComplete;
            m_ResourceIniter.Shutdown();
            m_ResourceIniter = null;

            m_ResourceInitCompleteEventHandler(this, new ResourceInitCompleteEventArgs() ;
        }
Example #8
0
        private void OnIniterResourceInitComplete()
        {
            m_ResourceIniter.ResourceInitComplete -= OnIniterResourceInitComplete;
            m_ResourceIniter.Shutdown();
            m_ResourceIniter = null;

            m_InitResourcesCompleteCallback();
            m_InitResourcesCompleteCallback = null;
        }
Example #9
0
        /// <summary>
        /// 关闭并清理资源管理器。
        /// </summary>
        internal override void Shutdown()
        {
            if (m_ResourceIniter != null)
            {
                m_ResourceIniter.Shutdown();
                m_ResourceIniter = null;
            }

            if (m_ResourceLoader != null)
            {
                m_ResourceLoader.Shutdown();
                m_ResourceLoader = null;
            }

            m_AssetInfos.Clear();
            m_AssetDependencyInfos.Clear();
            m_ResourceInfos.Clear();
            m_ReadWriteResourceInfos.Clear();
        }
Example #10
0
        /// <summary>
        /// 设置资源模式。
        /// </summary>
        /// <param name="resourceMode">资源模式。</param>
        public void SetResourceMode(ResourceMode resourceMode)
        {
            if (resourceMode == ResourceMode.Unspecified)
            {
                throw new AshException("Resource mode is invalid.");
            }

            if (m_ResourceMode == ResourceMode.Unspecified)
            {
                m_ResourceMode = resourceMode;

                if (m_ResourceMode == ResourceMode.Package)
                {
                    m_ResourceIniter = new ResourceIniter(this);
                    m_ResourceIniter.ResourceInitComplete += OnIniterResourceInitComplete;
                }
                else if (m_ResourceMode == ResourceMode.Updatable)
                {
                    m_VersionListProcessor = new VersionListProcessor(this);
                    m_VersionListProcessor.VersionListUpdateSuccess += OnVersionListProcessorUpdateSuccess;
                    m_VersionListProcessor.VersionListUpdateFailure += OnVersionListProcessorUpdateFailure;

                    m_ResourceChecker = new ResourceChecker(this);
                    m_ResourceChecker.ResourceNeedUpdate    += OnCheckerResourceNeedUpdate;
                    m_ResourceChecker.ResourceCheckComplete += OnCheckerResourceCheckComplete;

                    m_ResourceUpdater = new ResourceUpdater(this);
                    m_ResourceUpdater.ResourceUpdateStart       += OnUpdaterResourceUpdateStart;
                    m_ResourceUpdater.ResourceUpdateChanged     += OnUpdaterResourceUpdateChanged;
                    m_ResourceUpdater.ResourceUpdateSuccess     += OnUpdaterResourceUpdateSuccess;
                    m_ResourceUpdater.ResourceUpdateFailure     += OnUpdaterResourceUpdateFailure;
                    m_ResourceUpdater.ResourceUpdateAllComplete += OnUpdaterResourceUpdateAllComplete;
                }
            }
            else if (m_ResourceMode != resourceMode)
            {
                throw new AshException("You can not change resource mode at this time.");
            }
        }
Example #11
0
        /// <summary>
        /// 设置资源模式。
        /// </summary>
        /// <param name="resourceMode">资源模式。</param>
        public void SetResourceMode(ResourceMode resourceMode)
        {
            if (resourceMode == ResourceMode.Unspecified)
            {
                throw new GameFrameworkException("Resource mode is invalid.");
            }

            if (m_ResourceMode == ResourceMode.Unspecified)
            {
                m_ResourceMode = resourceMode;

                if (m_ResourceMode == ResourceMode.Package)
                {
                    m_ResourceIniter = new ResourceIniter(this);
                    m_ResourceIniter.ResourceInitComplete += OnIniterResourceInitComplete;
                }
            }
            else if (m_ResourceMode != resourceMode)
            {
                throw new GameFrameworkException("You can not change resource mode at this time.");
            }
        }
Example #12
0
        public ResourceManager()
        {
            ResourceNameComparer resourceNameComparer = new ResourceNameComparer();
            m_AssetInfos = new Dictionary<string, AssetInfo>();
            m_AssetDependencyInfos = new Dictionary<string, AssetDependencyInfo>();
            m_ResourceInfos = new Dictionary<ResourceName, ResourceInfo>(resourceNameComparer;
            m_ResourceGroup = new Dictionary<string, ResourceGroup>();

            m_ResourceIniter = null;
            m_VersionListProcesor = null;
            m_ResourceChecker = null;
            m_ResourceUpdater  null;
            m_ResourceLoader = new ResourceLoader(this);

            m_ResourceHelper = null;
            m_ReadOnlyPath = null;
            m_CurrentVariant = null;
            m_ApplicableGameVersion = null;

            m_ResourceInitCompleteEventHandler = null;
            m_ResourceUpdateSuccessEventHandler = null;
        }
Example #13
0
        /// <summary>
        /// 关闭并清理资源管理器。
        /// </summary>
        internal override void Shutdown()
        {
            if (m_ResourceIniter != null)
            {
                m_ResourceIniter.Shutdown();
                m_ResourceIniter = null;
            }

            if (m_VersionListProcessor != null)
            {
                m_VersionListProcessor.VersionListUpdateSuccess -= OnVersionListProcessorUpdateSuccess;
                m_VersionListProcessor.VersionListUpdateFailure -= OnVersionListProcessorUpdateFailure;
                m_VersionListProcessor.Shutdown();
                m_VersionListProcessor = null;
            }

            if (m_ResourceChecker != null)
            {
                m_ResourceChecker.ResourceNeedUpdate    -= OnCheckerResourceNeedUpdate;
                m_ResourceChecker.ResourceCheckComplete -= OnCheckerResourceCheckComplete;
                m_ResourceChecker.Shutdown();
                m_ResourceChecker = null;
            }

            if (m_ResourceUpdater != null)
            {
                m_ResourceUpdater.ResourceUpdateStart       -= OnUpdaterResourceUpdateStart;
                m_ResourceUpdater.ResourceUpdateChanged     -= OnUpdaterResourceUpdateChanged;
                m_ResourceUpdater.ResourceUpdateSuccess     -= OnUpdaterResourceUpdateSuccess;
                m_ResourceUpdater.ResourceUpdateFailure     -= OnUpdaterResourceUpdateFailure;
                m_ResourceUpdater.ResourceUpdateAllComplete -= OnUpdaterResourceUpdateAllComplete;
                m_ResourceUpdater.Shutdown();
                m_ResourceUpdater = null;
                m_UpdateFileCache = null;
                if (m_DecompressCache != null)
                {
                    m_DecompressCache.Dispose();
                    m_DecompressCache = null;
                }
            }

            if (m_ResourceLoader != null)
            {
                m_ResourceLoader.Shutdown();
                m_ResourceLoader = null;
            }

            if (m_AssetInfos != null)
            {
                m_AssetInfos.Clear();
                m_AssetInfos = null;
            }

            if (m_ResourceInfos != null)
            {
                m_ResourceInfos.Clear();
                m_ResourceInfos = null;
            }

            m_ReadWriteResourceInfos.Clear();
        }