Example #1
0
    private void RoadCommonObject()
    {
        commonObjectList
            = new GameObject[(int)ResourceInformation.Object.CommonObject.MAX];

        for (int i = 0; i < commonObjectList.Length; ++i)
        {
            ResourceInformation.Object.CommonObject index
                = (ResourceInformation.Object.CommonObject)i;

            commonObjectList[i]
                = Resources.Load(ResourceInformation.Object.Path.COMMON_OBJECT + index.ToString()) as GameObject;
        }


        commonEffectList
            = new GameObject[(int)ResourceInformation.Effect.CommonEffec.MAX];

        for (int i = 0; i < commonEffectList.Length; ++i)
        {
            ResourceInformation.Effect.CommonEffec index
                = (ResourceInformation.Effect.CommonEffec)i;

            commonEffectList[i]
                = Resources.Load(ResourceInformation.Effect.Path.COMMON_EFFECT + index.ToString()) as GameObject;
        }
    }
Example #2
0
 public GameObject GetCommonObject(ResourceInformation.Object.CommonObject _index)
 {
     return(commonObjectList[(int)_index]);
 }