//[MenuItem("AssetBundle/LuaPathIDGenerate", false, 0)]
 public static void LuaPathIDGenerate()
 {
     if (!Directory.Exists(ResourceID.holderAssetPath))
     {
         Directory.CreateDirectory(ResourceID.holderAssetPath);
     }
     ResourceID.MakeAndReadFromResource();
     AssetDatabase.Refresh();
 }